/// <summary>
 /// Discards this RenderPass (called after rendering all objects of this pass).
 /// </summary>
 /// <param name="renderState">The current render state.</param>
 public override void Discard(RenderState renderState)
 {
 }
Example #2
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 /// <summary>
 /// Renders the 2D overlay to the given context.
 /// </summary>
 /// <param name="renderState">State of the render.</param>
 internal void Render2DOverlay(RenderState renderState)
 {
     //Delegate render call to corresponding view subset
     _viewSubsets[renderState.ViewIndex]?.Render2DOverlay(renderState);
 }
 /// <summary>
 /// Applies this RenderPass (called before starting rendering first objects with it).
 /// </summary>
 /// <param name="renderState">The current render state.</param>
 public override void Apply(RenderState renderState)
 {
 }