private void LapSectorCompletedEvent(object sender, LapInfo.SectorCompletedArgs e) { SectorTiming completedSector = e.SectorTiming; if (!e.SectorTiming.Lap.Valid) { return; } switch (completedSector.SectorNumber) { case 1: if ((BestSector1 == null || BestSector1.Duration > completedSector.Duration) && completedSector.Duration != TimeSpan.Zero) { BestSector1 = completedSector; } break; case 2: if ((BestSector2 == null || BestSector2.Duration > completedSector.Duration) && completedSector.Duration != TimeSpan.Zero) { BestSector2 = completedSector; } break; case 3: if ((BestSector3 == null || BestSector3.Duration > completedSector.Duration) && completedSector.Duration != TimeSpan.Zero) { BestSector3 = completedSector; } break; } OnSectorCompletedEvent(e); }
protected virtual void OnSectorCompletedEvent(LapInfo.SectorCompletedArgs e) { SectorCompletedEvent?.Invoke(this, e); }