public void LoadContent() { position = new Vector3d(200, 200, 200); facing = 180; pitch = 0; camera = new RectangularPrismObject(new Vector3((float)position.X, (float)position.Y, (float)position.Z), new Vector3(10, 10, 10)); body = new ControlledPhysicsEntity(new Vector3(25, 50, 25), new Vector3(2.5f, 50, 2.5f)); }