Esempio n. 1
0
        public void LoadContent()
        {
            position = new Vector3d(200, 200, 200);
            facing   = 180;
            pitch    = 0;

            camera = new RectangularPrismObject(new Vector3((float)position.X, (float)position.Y, (float)position.Z), new Vector3(10, 10, 10));
            body   = new ControlledPhysicsEntity(new Vector3(25, 50, 25), new Vector3(2.5f, 50, 2.5f));
        }
Esempio n. 2
0
        public void LoadContent()
        {
            position = new Vector3d(200, 200, 200);
            facing = 180;
            pitch = 0;

            camera = new RectangularPrismObject(new Vector3((float)position.X, (float)position.Y, (float)position.Z), new Vector3(10, 10, 10));
            body = new ControlledPhysicsEntity(new Vector3(25, 50, 25), new Vector3(2.5f, 50, 2.5f));
        }