static void OnQuitEvent(QuitEventArgs e) { if (Quit != null) { Quit(instance, e); } }
private void quit(object sender, QuitEventArgs e) { thread.Abort(); adapter.StopStreaming(); adapter.SetControlValue(Control.Mute, 1); Events.QuitApplication(); }
/// <summary> /// Ensures the application loop is properly shut down (this event must be included) /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Quit(object sender, QuitEventArgs e) { if (SDLExitEvent != null) SDLExitEvent(); Events.QuitApplication(); }
private static void OnQuit(object sender, SdlDotNet.Core.QuitEventArgs e) { Quit(); }
private void Quit(object sender, QuitEventArgs e) { Events.QuitApplication(); }
static void Events_Quit(object sender, QuitEventArgs e) { Events.QuitApplication(); }
void Events_Quit(object sender, QuitEventArgs e) { m_VideoTextureManager.Dispose(); Events.QuitApplication(); }
private void Events_Quit(object sender, QuitEventArgs e) { RemoveHandlers(); Events.QuitApplication(); }
private void Quit(object sender, QuitEventArgs e) { Quit(); }
void EventsQuit(object sender, QuitEventArgs e) { Application.Exit(); }
void Events_Quit(object sender, QuitEventArgs e) { Console.WriteLine("Sluiten..."); Events.QuitApplication(); }
private void Quit(object sender, QuitEventArgs e) { movie.Stop(); movie.Close(); Events.QuitApplication(); }
private static void AppQuitEvtHandler(object sender, QuitEventArgs e) { Quit(); }
void Events_Quit(object sender, QuitEventArgs e) { quit = 1; }
private void Quit(object sender, QuitEventArgs e) { SdlDotNet.Core.Events.QuitApplication(); }
void Events_Quit(object sender, QuitEventArgs e) { _remoteDrawingList.VideoBackground.Dispose(); Events.QuitApplication(); Environment.Exit(0); }
private void Quit(object sender, QuitEventArgs e) { Glu.gluDeleteQuadric(this.quadratic); // Delete The Quadratic To Free System Resources }
private static void Renderer_Quit(object sender, QuitEventArgs args) { Events.QuitApplication(); Application.Exit(); }
public virtual void Quit(object sender, QuitEventArgs args) { Events.QuitApplication(); }
// This procedure is called when the event loop receives an exit event (window close button is pressed) public static void onQuit(object sender, QuitEventArgs args) { Events.QuitApplication(); }
/// <summary> /// Handle closing of the window, causing the application to exit. /// </summary> /// <param name="sender"> /// A <see cref="System.Object"/> /// </param> /// <param name="args"> /// A <see cref="QuitEventArgs"/> /// </param> public void OnQuit(object sender, QuitEventArgs args) { Shutdown(); }
private static void ApplicationQuitEventHandler(object sender, QuitEventArgs args) { Events.QuitApplication(); }
private void OnQuit(object sender, QuitEventArgs e) { Events.Remove(); Events.QuitApplication(); }
public void Quit(object sender, QuitEventArgs e) { mIsAlive = false; Events.QuitApplication(); }
/// <summary> /// Processes Quit Events /// </summary> /// <param name="args">Event args</param> public virtual void Update(QuitEventArgs args) { }
void OnQuit(object sender, QuitEventArgs e) { Quit(); Events.QuitApplication(); }