/// <summary> /// 初期化 /// </summary> public override void Initialize(UnitEditor unitEditor, UnitEditorStateMachine owner) { base.Initialize(unitEditor, owner); //状態の初期化 InitializeStates(states); }
/// <summary> /// 初期化 /// </summary> public virtual void Initialize(UnitEditor unitEditor, UnitEditorStateMachine owner) { base.Initialize(unitEditor); this.owner = owner; }