/// <summary>
        /// 初期化
        /// </summary>
        public override void Initialize(UnitEditor unitEditor, UnitEditorStateMachine owner)
        {
            base.Initialize(unitEditor, owner);

            //状態の初期化
            InitializeStates(states);
        }
Пример #2
0
 /// <summary>
 /// 初期化
 /// </summary>
 public virtual void Initialize(UnitEditor unitEditor, UnitEditorStateMachine owner)
 {
     base.Initialize(unitEditor);
     this.owner = owner;
 }