Inheritance: ScriptRuntime.Base
 private static extern object ICall_PhysicsShape_GetUserData(PhysicsShape self);
 private static extern String ICall_PhysicsShape_GetMaterialID(PhysicsShape self);
 private static extern void ICall_PhysicsShape_GetRotation(PhysicsShape self, out Quaternion rotation);
示例#4
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 extern private static void ICall_PhysicsShape_SetRotation(PhysicsShape self, ref Quaternion rotation);
 private static extern int ICall_PhysicsShape_GetGroup(PhysicsShape self);
 private static extern void ICall_PhysicsShape_SetGroup(PhysicsShape self, int obj);
 private static extern void ICall_PhysicsShape_SetRotation(PhysicsShape self, ref Quaternion rotation);
示例#8
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 extern private static void ICall_PhysicsShape_SetGroup(PhysicsShape self, int obj);
示例#9
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 extern private static int ICall_PhysicsShape_GetGroup(PhysicsShape self);
示例#10
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 extern private static void ICall_PhysicsShape_SetUserData(PhysicsShape self, object obj);
示例#11
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 extern private static object ICall_PhysicsShape_GetUserData(PhysicsShape self);
示例#12
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 extern private static String ICall_PhysicsShape_GetMaterialID(PhysicsShape self);
示例#13
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 extern private static void ICall_PhysicsShape_SetMaterialID(PhysicsShape self, String matID);
示例#14
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 extern private static void ICall_PhysicsShape_GetRotation(PhysicsShape self, out Quaternion rotation);
示例#15
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 private static extern void ICall_PhysicsShape_SetCenterPos(PhysicsShape self, ref Vector3 pos );
示例#16
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 extern private static float ICall_PhysicsShape_GetDensity(PhysicsShape self);
示例#17
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 private static extern void ICall_PhysicsShape_SetDensity(PhysicsShape self, float density);
示例#18
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 extern private static void ICall_PhysicsShape_SetDensity(PhysicsShape self, float density);
示例#19
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 private static extern void ICall_PhysicsShape_SetMaterialID(PhysicsShape self, String matID );
示例#20
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 private static extern float ICall_PhysicsShape_GetDensity(PhysicsShape self);
示例#21
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 private static extern void ICall_PhysicsShape_SetUserData(PhysicsShape self, object obj);
示例#22
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 extern private static void ICall_PhysicsShape_GetCenterPos(PhysicsShape self, out Vector3 pos);