Inheritance: ScriptRuntime.Base
 private static extern object ICall_PhysicsShape_GetUserData(PhysicsShape self);
 private static extern String ICall_PhysicsShape_GetMaterialID(PhysicsShape self);
 private static extern void ICall_PhysicsShape_GetRotation(PhysicsShape self, out Quaternion rotation);
Example #4
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 extern private static void ICall_PhysicsShape_SetRotation(PhysicsShape self, ref Quaternion rotation);
 private static extern int ICall_PhysicsShape_GetGroup(PhysicsShape self);
 private static extern void ICall_PhysicsShape_SetGroup(PhysicsShape self, int obj);
 private static extern void ICall_PhysicsShape_SetRotation(PhysicsShape self, ref Quaternion rotation);
Example #8
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 extern private static void ICall_PhysicsShape_SetGroup(PhysicsShape self, int obj);
Example #9
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 extern private static int ICall_PhysicsShape_GetGroup(PhysicsShape self);
Example #10
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 extern private static void ICall_PhysicsShape_SetUserData(PhysicsShape self, object obj);
Example #11
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 extern private static object ICall_PhysicsShape_GetUserData(PhysicsShape self);
Example #12
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 extern private static String ICall_PhysicsShape_GetMaterialID(PhysicsShape self);
Example #13
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 extern private static void ICall_PhysicsShape_SetMaterialID(PhysicsShape self, String matID);
Example #14
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 extern private static void ICall_PhysicsShape_GetRotation(PhysicsShape self, out Quaternion rotation);
 private static extern void ICall_PhysicsShape_SetCenterPos(PhysicsShape self, ref Vector3 pos );
Example #16
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 extern private static float ICall_PhysicsShape_GetDensity(PhysicsShape self);
 private static extern void ICall_PhysicsShape_SetDensity(PhysicsShape self, float density);
Example #18
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 extern private static void ICall_PhysicsShape_SetDensity(PhysicsShape self, float density);
 private static extern void ICall_PhysicsShape_SetMaterialID(PhysicsShape self, String matID );
 private static extern float ICall_PhysicsShape_GetDensity(PhysicsShape self);
 private static extern void ICall_PhysicsShape_SetUserData(PhysicsShape self, object obj);
Example #22
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 extern private static void ICall_PhysicsShape_GetCenterPos(PhysicsShape self, out Vector3 pos);