public MainGameWindow(GameType type) { this.game_type = type; this.player_tracker = new GameKeeper(); this.cpu_tracker = new GameKeeper(); this.AI = new AIEngine(); this.stats = new GameStatistics(); this.game_logic = new WordBuffer(); this.tile_sack = new TilePool(); InitializeComponent(); initStartUp(); }
private void clickLearning(object sender, RoutedEventArgs e) { this.type = new GameType("Learning", 999); goGame(); }
private void clickExpert(object sender, RoutedEventArgs e) { this.type = new GameType("Expert", 999); goGame(); }
private void clickIntermediate(object sender, RoutedEventArgs e) { this.type = new GameType("Indermediate", 10); goGame(); }
private void clickEasy(object sender, RoutedEventArgs e) { this.type = new GameType("Easy", 5); goGame(); }