public PlayerEntity() { _playerId = Guid.NewGuid(); Inventory = new InventoryContainer(INVENTORY_SIZE); Toolbelt = new InventoryContainer(TOOLBELT_SIZE); Speed = 0.1f; Size = 0.8f; }
private void UpdateItems(InventoryContainer container) { for (int slotIndex = 0; slotIndex < container.Count; slotIndex++) { var itemStack = container.GetSlot(slotIndex); if ((itemStack != null) && (itemStack.StackSize == 0)) { container.SetSlot(slotIndex, null); } } }