示例#1
0
        public override void func_xpose_and_Rpose(Vector xv)
        {
            func_xp(xv);

            // Turn xp vector (x, y, z, q0, q1, q2, q3) into pose
            xposeRES = xpRES.Extract(3, 0);

            Vector qvec = xpRES.Extract(4, 3);
            Quaternion q = new Quaternion();
            q.SetRXYZ(qvec);

            RposeRES = q.RotationMatrix();
        }
示例#2
0
        /// <summary>
        /// Extract the component parts of the state  x_v . Fills matrices r, q, v, omega with values.
        /// </summary>
        /// <param name="xv"></param>
        /// <param name="r"></param>
        /// <param name="q"></param>
        /// <param name="v"></param>
        /// <param name="omega"></param>
        public void extract_r_q_v_omega(Vector xv, Vector3D r, Quaternion q, Vector3D v, Vector3D omega)
        {
            r.SetVNL3(xv.Extract(3, 0));

            Vector qRXYZ = xv.Extract(4, 3);
            q.SetRXYZ(qRXYZ);

            v.SetVNL3(xv.Extract(3, 7));

            omega.SetVNL3(xv.Extract(3, 10));
        }
示例#3
0
        /// <summary>
        /// Form the covariance matrix  Q  of the process noise associated with  x_v .
        /// </summary>
        /// <param name="xv"></param>
        /// <param name="v"></param>
        /// <param name="delta_t"></param>
        public override void func_Q(Vector xv, Vector v, float delta_t)
        {
            // Fill noise covariance matrix Pnn: this is the covariance of 
            // the noise vector (V)
            //                  (Omega)
            // that gets added to the state. 
            // Form of this could change later, but for now assume that 
            // V and Omega are independent, and that each of their components is
            // independent... 
            float linear_velocity_noise_variance =
                       SD_A_component_filter * SD_A_component_filter * delta_t * delta_t;
            float angular_velocity_noise_variance =
                       SD_alpha_component_filter * SD_alpha_component_filter * delta_t * delta_t;

            // Independence means that the matrix is diagonal
            MatrixFixed Pnn = new MatrixFixed(6, 6);
            Pnn.Fill(0.0f);
            Pnn.Put(0, 0, linear_velocity_noise_variance);
            Pnn.Put(1, 1, linear_velocity_noise_variance);
            Pnn.Put(2, 2, linear_velocity_noise_variance);
            Pnn.Put(3, 3, angular_velocity_noise_variance);
            Pnn.Put(4, 4, angular_velocity_noise_variance);
            Pnn.Put(5, 5, angular_velocity_noise_variance);

            // Form Jacobian dxnew_by_dn
            // Is like this:
            // I * delta_t     0
            // 0               dqnew_by_dOmega

            // Start by zeroing
            MatrixFixed dxnew_by_dn = new MatrixFixed(7, 6);
            dxnew_by_dn.Fill(0.0f);

            // The translation part is just I \Delta t
            MatrixFixed Temp33A = new MatrixFixed(3, 3);
            Temp33A.SetIdentity();
            Temp33A *= delta_t;
            dxnew_by_dn.Update(Temp33A, 0, 0);

            // qnew = q x \Omega \Deltat
            // dqnew_by_d\Omega = dqnew_by_d\Omega\Delta t . d\Omega\Delta t_by_d\Omega

            // Get the first part
            Vector qRXYZ = xv.Extract(4, 3);
            Quaternion qold = new Quaternion();
            qold.SetRXYZ(qRXYZ);
            MatrixFixed Temp44A = MatrixFixed.dq3_by_dq1(qold);

            // Use function below for dqwt_by_dOmega
            Vector Omega = new Vector(3);
            Omega.Fill(SD_alpha_component_filter);

            MatrixFixed Temp43A = new MatrixFixed(4, 3);
            dqomegadt_by_domega(new Vector3D(Omega), delta_t, Temp43A);
            // Multiply them together
            MatrixFixed Temp43B = Temp44A * Temp43A;
            // And then plug into Jacobian
            dxnew_by_dn.Update(Temp43B, 3, 3);

            // Finally do Q = dxnew_by_dn . Pnn . dxnew_by_dnT
            QxRES.Update(dxnew_by_dn * Pnn * dxnew_by_dn.Transpose());

        }