public override void func_xpose_and_Rpose(Vector xv) { func_xp(xv); // Turn xp vector (x, y, z, q0, q1, q2, q3) into pose xposeRES = xpRES.Extract(3, 0); Vector qvec = xpRES.Extract(4, 3); Quaternion q = new Quaternion(); q.SetRXYZ(qvec); RposeRES = q.RotationMatrix(); }
/// <summary> /// Extract the component parts of the state x_v . Fills matrices r, q, v, omega with values. /// </summary> /// <param name="xv"></param> /// <param name="r"></param> /// <param name="q"></param> /// <param name="v"></param> /// <param name="omega"></param> public void extract_r_q_v_omega(Vector xv, Vector3D r, Quaternion q, Vector3D v, Vector3D omega) { r.SetVNL3(xv.Extract(3, 0)); Vector qRXYZ = xv.Extract(4, 3); q.SetRXYZ(qRXYZ); v.SetVNL3(xv.Extract(3, 7)); omega.SetVNL3(xv.Extract(3, 10)); }
/// <summary> /// Form the covariance matrix Q of the process noise associated with x_v . /// </summary> /// <param name="xv"></param> /// <param name="v"></param> /// <param name="delta_t"></param> public override void func_Q(Vector xv, Vector v, float delta_t) { // Fill noise covariance matrix Pnn: this is the covariance of // the noise vector (V) // (Omega) // that gets added to the state. // Form of this could change later, but for now assume that // V and Omega are independent, and that each of their components is // independent... float linear_velocity_noise_variance = SD_A_component_filter * SD_A_component_filter * delta_t * delta_t; float angular_velocity_noise_variance = SD_alpha_component_filter * SD_alpha_component_filter * delta_t * delta_t; // Independence means that the matrix is diagonal MatrixFixed Pnn = new MatrixFixed(6, 6); Pnn.Fill(0.0f); Pnn.Put(0, 0, linear_velocity_noise_variance); Pnn.Put(1, 1, linear_velocity_noise_variance); Pnn.Put(2, 2, linear_velocity_noise_variance); Pnn.Put(3, 3, angular_velocity_noise_variance); Pnn.Put(4, 4, angular_velocity_noise_variance); Pnn.Put(5, 5, angular_velocity_noise_variance); // Form Jacobian dxnew_by_dn // Is like this: // I * delta_t 0 // 0 dqnew_by_dOmega // Start by zeroing MatrixFixed dxnew_by_dn = new MatrixFixed(7, 6); dxnew_by_dn.Fill(0.0f); // The translation part is just I \Delta t MatrixFixed Temp33A = new MatrixFixed(3, 3); Temp33A.SetIdentity(); Temp33A *= delta_t; dxnew_by_dn.Update(Temp33A, 0, 0); // qnew = q x \Omega \Deltat // dqnew_by_d\Omega = dqnew_by_d\Omega\Delta t . d\Omega\Delta t_by_d\Omega // Get the first part Vector qRXYZ = xv.Extract(4, 3); Quaternion qold = new Quaternion(); qold.SetRXYZ(qRXYZ); MatrixFixed Temp44A = MatrixFixed.dq3_by_dq1(qold); // Use function below for dqwt_by_dOmega Vector Omega = new Vector(3); Omega.Fill(SD_alpha_component_filter); MatrixFixed Temp43A = new MatrixFixed(4, 3); dqomegadt_by_domega(new Vector3D(Omega), delta_t, Temp43A); // Multiply them together MatrixFixed Temp43B = Temp44A * Temp43A; // And then plug into Jacobian dxnew_by_dn.Update(Temp43B, 3, 3); // Finally do Q = dxnew_by_dn . Pnn . dxnew_by_dnT QxRES.Update(dxnew_by_dn * Pnn * dxnew_by_dn.Transpose()); }