public static SCNPhysicsShape Create(SCNNode node, SCNPhysicsShapeOptions?options)
 {
     return(Create(node, options?.ToDictionary()));
 }
示例#2
0
 public unsafe virtual Task PresentSceneAsync(SCNScene scene, global::SpriteKit.SKTransition transition, SCNNode pointOfView)
 {
     return(SCNSceneRenderer_Extensions.PresentSceneAsync(this, scene, transition, pointOfView));
 }
示例#3
0
 public void AddChildNodechild(SCNNode child)
 {
     AddChildNode(child);
 }