public static SCNPhysicsShape Create(SCNNode node, SCNPhysicsShapeOptions?options) { return(Create(node, options?.ToDictionary())); }
public unsafe virtual Task PresentSceneAsync(SCNScene scene, global::SpriteKit.SKTransition transition, SCNNode pointOfView) { return(SCNSceneRenderer_Extensions.PresentSceneAsync(this, scene, transition, pointOfView)); }
public void AddChildNodechild(SCNNode child) { AddChildNode(child); }