public Enemy(MainActivity activity, Random random) { _random = random; _activity = activity; _enemies = new List<ImageView>(); }
//TODO: Human depends on too many classes public Human(Random random, RelativeLayout playArea, Enemy enemy, Target target, MainActivity activity) { _playArea = playArea; _enemy = enemy; _target = target; _activity = activity; _random = random; _view = ViewHelper.CreateImageView(Resource.Drawable.human2, ViewHelper.ConvertDpToPixels(500), ViewHelper.ConvertDpToPixels(100), 1); _view.Touch += humanOnTouch; }