public Enemy(MainActivity activity, Random random)
        {
            _random = random;
                _activity = activity;

                _enemies = new List<ImageView>();
        }
        //TODO: Human depends on too many classes
        public Human(Random random, RelativeLayout playArea, Enemy enemy, Target target, MainActivity activity)
        {
            _playArea = playArea;
                _enemy = enemy;
                _target = target;
                _activity = activity;
                _random = random;

                _view = ViewHelper.CreateImageView(Resource.Drawable.human2,
                            ViewHelper.ConvertDpToPixels(500), ViewHelper.ConvertDpToPixels(100), 1);

                _view.Touch += humanOnTouch;
        }