private void Start() { point = GetComponent <PolygonalPoint>(); shooter = GetComponent <PointShooter>(); entity = GetComponent <Entity>(); spriteRenderer = GetComponent <SpriteRenderer>(); entity.onEntityDied.AddListener(Die); }
protected override void Modify(PolygonalPoint[] points) { for (int i = 0, n = points.Length; i < n; i++) { PointShooter shooter = points[i].GetComponent <PointShooter>(); shooter.shootCooldown = cooldown; shooter.firstShotOffset = i % 2 == 0 ? 0 : offset; shooter.Reset(); } }