public void UnregisterJumpDrive(MyJumpDrive jumpDrive) { m_jumpDrives.Remove(jumpDrive); }
public void RegisterJumpDrive(MyJumpDrive jumpDrive) { m_jumpDrives.Add(jumpDrive); }
public void UnregisterJumpDrive(MyJumpDrive jumpDrive) { m_jumpDrives.Remove(jumpDrive); //GR: Add this in case fov is distrorted due to deleteting ship when playing fov animation MySector.MainCamera.FieldOfView = MySandboxGame.Config.FieldOfView; }
public MySyncJumpDrive(MyJumpDrive jumpDrive) : base(jumpDrive) { m_jumpDrive = jumpDrive; }