示例#1
0
        protected bool RemoveNonPhysicalItem(int itemInstanceId, bool sync)
        {
            Debug.Assert(sync == false || Sync.IsServer, "Synchronizing env. item removal from the client is forbidden!");
            Debug.Assert(m_itemsData.ContainsKey(itemInstanceId), "Could not find env. item shape!");

            MyEnvironmentItemData itemData = m_itemsData[itemInstanceId];

            itemData.Enabled            = false;
            m_itemsData[itemInstanceId] = itemData;

            Matrix matrix   = itemData.Transform.TransformMatrix;
            var    sectorId = MyEnvironmentSector.GetSectorId(matrix.Translation, Definition.SectorSize);
            var    disabled = Sectors[sectorId].DisableInstance(itemData.SectorInstanceId, itemData.ModelId);

            Debug.Assert(disabled, "Env. item instance render not disabled");
            Sectors[sectorId].UpdateRenderInstanceData();

            OnRemoveItem(itemInstanceId, ref matrix, itemData.SubtypeId);

            if (sync)
            {
                MySyncEnvironmentItems.RemoveEnvironmentItem(EntityId, itemInstanceId);
            }

            return(true);
        }
示例#2
0
        private bool DisableRenderInstanceIfInRadius(Vector3D center, double radiusSq, int itemInstanceId, bool hasPhysics = false)
        {
            MyEnvironmentItemData itemData = m_itemsData[itemInstanceId];
            Vector3 translation            = itemData.Transform.Position;

            if (Vector3D.DistanceSquared(new Vector3D(translation), center) <= radiusSq)
            {
                int  physicsInstanceId;
                bool itemRemoved = false;
                if (m_localIdToPhysicsShapeInstanceId.TryGetValue(itemInstanceId, out physicsInstanceId))
                {
                    m_physicsShapeInstanceIdToLocalId.Remove(physicsInstanceId);
                    m_localIdToPhysicsShapeInstanceId.Remove(itemInstanceId);
                    itemRemoved = true;
                }

                if (!hasPhysics || itemRemoved)
                {
                    Vector3I sectorId = MyEnvironmentSector.GetSectorId(translation, m_definition.SectorSize);
                    bool     disabled = Sectors[sectorId].DisableInstance(itemData.SectorInstanceId, itemData.ModelId);
                    Debug.Assert(disabled, "Env. item render not disabled");

                    if (disabled)
                    {
                        m_updatedSectorsTmp.Add(sectorId);
                        itemData.Enabled            = false;
                        m_itemsData[itemInstanceId] = itemData;
                    }
                    return(true);
                }
            }
            return(false);
        }
示例#3
0
        protected bool RemoveItem(int itemInstanceId, int physicsInstanceId, bool sync)
        {
            Debug.Assert(sync == false || Sync.IsServer, "Synchronizing env. item removal from the client is forbidden!");
            Debug.Assert(m_physicsShapeInstanceIdToLocalId.ContainsKey(physicsInstanceId), "Could not find env. item shape!");
            Debug.Assert(m_localIdToPhysicsShapeInstanceId.ContainsKey(itemInstanceId), "Could not find env. item instance!");

            m_physicsShapeInstanceIdToLocalId.Remove(physicsInstanceId);
            m_localIdToPhysicsShapeInstanceId.Remove(itemInstanceId);

            MyEnvironmentItemData itemData = m_itemsData[itemInstanceId];

            itemData.Enabled            = false;
            m_itemsData[itemInstanceId] = itemData;

            HkStaticCompoundShape shape = (HkStaticCompoundShape)Physics.RigidBody.GetShape();
            var shapeKey = shape.ComposeShapeKey(physicsInstanceId, 0);

            shape.EnableShapeKey(shapeKey, false);

            Matrix matrix   = itemData.Transform.TransformMatrix;
            var    sectorId = MyEnvironmentSector.GetSectorId(matrix.Translation - m_cellsOffset, Definition.SectorSize);
            var    disabled = Sectors[sectorId].DisableInstance(itemData.SectorInstanceId, itemData.ModelId);

            Debug.Assert(disabled, "Env. item instance render not disabled");
            Sectors[sectorId].UpdateRenderInstanceData();

            OnRemoveItem(itemInstanceId, ref matrix, itemData.SubtypeId);

            if (sync)
            {
                MySyncEnvironmentItems.RemoveEnvironmentItem(EntityId, itemInstanceId);
            }
            return(true);
        }
示例#4
0
        public void GetItems(ref Vector3D point, List <ItemInfo> output)
        {
            Vector3I            sectorId = MyEnvironmentSector.GetSectorId(point, m_definition.SectorSize);
            MyEnvironmentSector sector   = null;

            if (m_sectors.TryGetValue(sectorId, out sector))
            {
                sector.GetItems(WorldMatrix, output);
            }
        }
示例#5
0
        public bool ModifyItemModel(int itemInstanceId, int localModelId, bool updateSector, bool sync)
        {
            MyEnvironmentItemData data;

            if (!m_itemsData.TryGetValue(itemInstanceId, out data))
            {
                Debug.Assert(false, "Item instance not found.");
                return(false);
            }

            int modelId = MyEnvironmentItems.GetModelId(data.SubtypeId, localModelId);

            if (data.Enabled && data.ModelId != modelId)
            {
                Matrix matrix = data.Transform.TransformMatrix;

                var     sectorId  = MyEnvironmentSector.GetSectorId(matrix.Translation - CellsOffset, Definition.SectorSize);
                MyModel modelData = MyModels.GetModelOnlyData(MyModel.GetById(modelId));
                var     sector    = Sectors[sectorId];

                Matrix invOffset = Matrix.Invert(sector.SectorMatrix);
                matrix = matrix * invOffset;

                sector.DisableInstance(data.SectorInstanceId, data.ModelId);
                int newSectorInstanceId = sector.AddInstance(data.SubtypeId, modelId, itemInstanceId, ref matrix, modelData.BoundingBox, m_instanceFlags, m_definition.MaxViewDistance);

                data.ModelId                = modelId;
                data.SectorInstanceId       = newSectorInstanceId;
                m_itemsData[itemInstanceId] = data;

                if (updateSector)
                {
                    sector.UpdateRenderInstanceData();
                    sector.UpdateRenderEntitiesData(WorldMatrix);
                }

                if (ItemModified != null)
                {
                    ItemModified(this,
                                 new ItemInfo()
                    {
                        LocalId   = data.Id,
                        SubtypeId = data.SubtypeId,
                        Transform = data.Transform
                    });
                }

                if (sync)
                {
                    MySyncEnvironmentItems.SendModifyModelMessage(EntityId, itemInstanceId, localModelId);
                }
            }

            return(true);
        }
示例#6
0
        public MyEnvironmentSector GetSector(ref Vector3D worldPosition)
        {
            Vector3I            sectorId = MyEnvironmentSector.GetSectorId(worldPosition, m_definition.SectorSize);
            MyEnvironmentSector sector   = null;

            if (m_sectors.TryGetValue(sectorId, out sector))
            {
                return(sector);
            }

            return(null);
        }
示例#7
0
        void Physics_ContactPointCallback(ref MyPhysics.MyContactPointEvent e)
        {
            var vel   = Math.Abs(e.ContactPointEvent.SeparatingVelocity);
            var other = e.ContactPointEvent.GetOtherEntity(this);

            if (other == null || other.Physics == null)
            {
                return;
            }

            float otherMass = MyDestructionHelper.MassFromHavok(other.Physics.Mass);

            if (other is Sandbox.Game.Entities.Character.MyCharacter)
            {
                otherMass = other.Physics.Mass;
            }

            float impactEnergy = vel * vel * otherMass;

            // If environment item is hit by a gun, nothing happens here. If you want a weapon damage to env. items, call DoDamage there
            if (impactEnergy > 350000 && !(other is IMyHandheldGunObject <MyDeviceBase>))
            {
                int bodyId   = e.ContactPointEvent.Base.BodyA.GetEntity() == this ? 0 : 1;
                var shapeKey = e.ContactPointEvent.GetShapeKey(bodyId);
                var position = Physics.ClusterToWorld(e.ContactPointEvent.ContactPoint.Position);
                var sectorId = MyEnvironmentSector.GetSectorId(position, m_definition.SectorSize);
                HkStaticCompoundShape shape = (HkStaticCompoundShape)Physics.RigidBody.GetShape();
                int  physicsInstanceId;
                uint childKey;
                if (shapeKey == uint.MaxValue) //jn: TODO find out why this happens, there is ticket for it https://app.asana.com/0/9887996365574/26645443970236
                {
                    ProfilerShort.End();
                    return;
                }
                shape.DecomposeShapeKey(shapeKey, out physicsInstanceId, out childKey);

                int itemInstanceId;
                if (m_physicsShapeInstanceIdToLocalId.TryGetValue(physicsInstanceId, out itemInstanceId))
                {
                    DoDamage(1.0f, itemInstanceId, e.Position, -e.ContactPointEvent.ContactPoint.Normal);
                }
            }
        }
示例#8
0
        /// <summary>
        /// Adds environment item to internal collections. Creates render and physics data.
        /// </summary>
        /// <returns>True if successfully added, otherwise false.</returns>
        private bool AddItem(
            MyEnvironmentItemDefinition itemDefinition,
            ref MatrixD worldMatrix,
            ref BoundingBoxD aabbWorld,
            HkStaticCompoundShape sectorRootShape,
            Dictionary <MyStringHash, HkShape> subtypeIdToShape,
            int localModelId = MAIN_MODEL_LOCAL_ID)
        {
            if (!MyFakes.ENABLE_ENVIRONMENT_ITEMS)
            {
                return(true);
            }

            Debug.Assert(m_definition.ContainsItemDefinition(itemDefinition),
                         String.Format("Environment item with definition '{0}' not found in class '{1}'", itemDefinition.Id, m_definition.Id));
            if (!m_definition.ContainsItemDefinition(itemDefinition))
            {
                return(false);
            }

            if (itemDefinition.Model == null)
            {
                return(false);
            }

            //MyDefinitionId defId = new MyDefinitionId(envItemObjectBuilderType, subtypeId.ToString());
            int    modelId   = MyEnvironmentItems.GetModelId(itemDefinition.Id.SubtypeId, localModelId);
            string modelName = MyModel.GetById(modelId);

            MyModel model = MyModels.GetModelOnlyData(modelName);

            if (model == null)
            {
                //Debug.Fail(String.Format("Environment item model of '{0}' not found, skipping the item...", itemDefinition.Id));
                return(false);
            }

            CheckModelConsistency(itemDefinition);

            int localId = worldMatrix.Translation.GetHashCode();

            MyEnvironmentItemData data = new MyEnvironmentItemData()
            {
                Id               = localId,
                SubtypeId        = itemDefinition.Id.SubtypeId,
                Transform        = new MyTransformD(ref worldMatrix),
                Enabled          = true,
                SectorInstanceId = -1,
                ModelId          = modelId,
            };

            //Preload split planes
            //VRageRender.MyRenderProxy.PreloadMaterials(model.AssetName);

            aabbWorld.Include(model.BoundingBox.Transform(worldMatrix));

            MatrixD transform = data.Transform.TransformMatrix;

            Vector3I            sectorId = MyEnvironmentSector.GetSectorId(transform.Translation - CellsOffset, m_definition.SectorSize);
            MyEnvironmentSector sector;

            if (!m_sectors.TryGetValue(sectorId, out sector))
            {
                sector = new MyEnvironmentSector(sectorId, sectorId * m_definition.SectorSize + CellsOffset);
                m_sectors.Add(sectorId, sector);
            }

            // Adds instance of the given model. Local matrix specified might be changed internally in renderer.

            MatrixD sectorOffset = MatrixD.CreateTranslation(-sectorId * m_definition.SectorSize - CellsOffset);
            Matrix  transformL   = (Matrix)(transform * sectorOffset);

            data.SectorInstanceId = sector.AddInstance(itemDefinition.Id.SubtypeId, data.ModelId, localId, ref transformL, model.BoundingBox, m_instanceFlags, m_definition.MaxViewDistance);

            int physicsShapeInstanceId;

            if (AddPhysicsShape(data.SubtypeId, model, ref transform, sectorRootShape, subtypeIdToShape, out physicsShapeInstanceId))
            {
                // Map to data index - note that itemData is added after this to its list!
                m_physicsShapeInstanceIdToLocalId[physicsShapeInstanceId] = localId;
                m_localIdToPhysicsShapeInstanceId[localId] = physicsShapeInstanceId;
            }

            data.Transform = new MyTransformD(transform);

            if (m_itemsData.ContainsKey(localId))
            {
                //Debug.Fail("More items on same place! " + transform.Translation.ToString());
            }
            else
            {
                m_itemsData.Add(localId, data);
            }

            if (ItemAdded != null)
            {
                ItemAdded(this,
                          new ItemInfo()
                {
                    LocalId   = localId,
                    SubtypeId = data.SubtypeId,
                    Transform = data.Transform,
                });
            }

            return(true);
        }
示例#9
0
 public Vector3I GetSectorId(ref Vector3D worldPosition)
 {
     return(MyEnvironmentSector.GetSectorId(worldPosition, m_definition.SectorSize));
 }