public MyVoxelMap(bool createRender) { (PositionComp as MyPositionComponent).WorldPositionChanged = WorldPositionChanged; if (createRender) { Render = new MyRenderComponentVoxelMap(); } AddDebugRenderComponent(new MyDebugRenderComponentVoxelMap(this)); }
internal bool TryGetRenderComponent(uint clipmapId, out MyRenderComponentVoxelMap render) { return m_renderComponentsByClipmapId.TryGetValue(clipmapId, out render); }
public MyVoxelMap() { (PositionComp as MyPositionComponent).WorldPositionChanged = WorldPositionChanged; Render = new MyRenderComponentVoxelMap(); AddDebugRenderComponent(new MyDebugRenderComponentVoxelMap(this)); }