Beispiel #1
0
 public MyVoxelMap(bool createRender)
 {
     (PositionComp as MyPositionComponent).WorldPositionChanged = WorldPositionChanged;
     if (createRender)
     {
         Render = new MyRenderComponentVoxelMap();
     }
     AddDebugRenderComponent(new MyDebugRenderComponentVoxelMap(this));
 }
Beispiel #2
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 internal bool TryGetRenderComponent(uint clipmapId, out MyRenderComponentVoxelMap render)
 {
     return m_renderComponentsByClipmapId.TryGetValue(clipmapId, out render);
 }
Beispiel #3
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 public MyVoxelMap()
 {
     (PositionComp as MyPositionComponent).WorldPositionChanged = WorldPositionChanged;
     Render = new MyRenderComponentVoxelMap();
     AddDebugRenderComponent(new MyDebugRenderComponentVoxelMap(this));
 }