public MyPlanet() { (PositionComp as MyPositionComponent).WorldPositionChanged = WorldPositionChanged; Render = new MyRenderComponentPlanet(); AddDebugRenderComponent(new MyDebugRenderComponentPlanet(this)); Render.DrawOutsideViewDistance = true; }
public MyPlanet() { (PositionComp as MyPositionComponent).WorldPositionChanged = WorldPositionChanged; Render = new MyRenderComponentPlanet(); AddDebugRenderComponent(new MyDebugRenderComponentVoxelMap(this)); }
public MyPlanet() { (PositionComp as MyPositionComponent).WorldPositionChanged = WorldPositionChanged; Render = new MyRenderComponentPlanet(); AddDebugRenderComponent(new MyDebugRenderComponentPlanet(this)); Render.DrawOutsideViewDistance = true; m_parallelWorkDelegate = ParallelWorkCallback; m_serialWorkDelegate = SerialWorkCallback; }