private void Update() { if (Loader.HasLoaded) { if (!loadedModelOnStartup) { loadedModelOnStartup = true; m_ped.OnSpawn(); // load model on startup //Debug.Log("Loading pedestrian model after startup."); Load(m_startingPedId); // and play animation PlayAnim(AnimGroup.WalkCycle, AnimIndex.Idle); } } }
private void Update() { if (Loader.HasLoaded) { // FIXME: should not be done like this if (!loadedModelOnStartup) { loadedModelOnStartup = true; m_ped.OnSpawn(); // load model on startup // only load it if it wasn't loaded so far if (null == this.Definition) { Load(m_startingPedId); // and play animation PlayAnim(AnimGroup.WalkCycle, AnimIndex.Idle); } } } }