public static string OnModuleExamine(string existingDescription, NWObject examinedObject) { if (examinedObject.ObjectType != OBJECT_TYPE_ITEM) { return(existingDescription); } NWItem examinedItem = (examinedObject.Object); string description = ""; if (examinedItem.RecommendedLevel > 0) { description += ColorTokenService.Orange("Recommended Level: ") + examinedItem.RecommendedLevel + "\n"; } if (examinedItem.LevelIncrease > 0) { description += ColorTokenService.Orange("Level Increase: ") + examinedItem.LevelIncrease + "\n"; } if (examinedItem.AssociatedSkillType > 0) { Skill skill = DataService.Skill.GetByID((int)examinedItem.AssociatedSkillType); description += ColorTokenService.Orange("Associated Skill: ") + skill.Name + "\n"; } if (examinedItem.CustomAC > 0) { if (ShieldBaseItemTypes.Contains(examinedItem.BaseItemType)) { description += ColorTokenService.Orange("Damage Immunity: ") + (10 + examinedItem.CustomAC / 3) + "\n"; } else if (ArmorBaseItemTypes.Contains(examinedItem.BaseItemType)) { description += ColorTokenService.Orange("AC: ") + examinedItem.CustomAC + "\n"; } else { description += ColorTokenService.Red("AC (ignored due to item type): ") + examinedItem.CustomAC + "\n"; } } if (examinedItem.HPBonus > 0) { description += ColorTokenService.Orange("HP Bonus: ") + examinedItem.HPBonus + "\n"; } if (examinedItem.FPBonus > 0) { description += ColorTokenService.Orange("FP Bonus: ") + examinedItem.FPBonus + "\n"; } if (examinedItem.StructureBonus > 0) { description += ColorTokenService.Orange("Structure Bonus: ") + examinedItem.StructureBonus + "\n"; } if (examinedItem.StrengthBonus > 0) { description += ColorTokenService.Orange("Strength Bonus: ") + examinedItem.StrengthBonus + "\n"; } if (examinedItem.DexterityBonus > 0) { description += ColorTokenService.Orange("Dexterity Bonus: ") + examinedItem.DexterityBonus + "\n"; } if (examinedItem.ConstitutionBonus > 0) { description += ColorTokenService.Orange("Constitution Bonus: ") + examinedItem.ConstitutionBonus + "\n"; } if (examinedItem.WisdomBonus > 0) { description += ColorTokenService.Orange("Wisdom Bonus: ") + examinedItem.WisdomBonus + "\n"; } if (examinedItem.IntelligenceBonus > 0) { description += ColorTokenService.Orange("Intelligence Bonus: ") + examinedItem.IntelligenceBonus + "\n"; } if (examinedItem.CharismaBonus > 0) { description += ColorTokenService.Orange("Charisma Bonus: ") + examinedItem.CharismaBonus + "\n"; } if (examinedItem.CooldownRecovery > 0) { description += ColorTokenService.Orange("Cooldown Recovery: +") + examinedItem.CooldownRecovery + "%\n"; } else if (examinedItem.CooldownRecovery < 0) { description += ColorTokenService.Orange("Cooldown Recovery: -") + examinedItem.CooldownRecovery + "%\n"; } if (examinedItem.HarvestingBonus > 0) { description += ColorTokenService.Orange("Harvesting Bonus: ") + examinedItem.HarvestingBonus + "\n"; } if (examinedItem.CraftBonusArmorsmith > 0) { description += ColorTokenService.Orange("Armorsmith Bonus: ") + examinedItem.CraftBonusArmorsmith + "\n"; } if (examinedItem.CraftBonusEngineering > 0) { description += ColorTokenService.Orange("Engineering Bonus: ") + examinedItem.CraftBonusEngineering + "\n"; } if (examinedItem.CraftBonusFabrication > 0) { description += ColorTokenService.Orange("Fabrication Bonus: ") + examinedItem.CraftBonusFabrication + "\n"; } if (examinedItem.CraftBonusWeaponsmith > 0) { description += ColorTokenService.Orange("Weaponsmith Bonus: ") + examinedItem.CraftBonusWeaponsmith + "\n"; } if (examinedItem.CraftBonusCooking > 0) { description += ColorTokenService.Orange("Cooking Bonus: ") + examinedItem.CraftBonusCooking + "\n"; } if (examinedItem.CraftTierLevel > 0) { description += ColorTokenService.Orange("Tool Level: ") + examinedItem.CraftTierLevel + "\n"; } if (examinedItem.EnmityRate != 0) { description += ColorTokenService.Orange("Enmity: ") + examinedItem.EnmityRate + "%\n"; } if (examinedItem.LuckBonus > 0) { description += ColorTokenService.Orange("Luck Bonus: ") + examinedItem.LuckBonus + "\n"; } if (examinedItem.MeditateBonus > 0) { description += ColorTokenService.Orange("Meditate Bonus: ") + examinedItem.MeditateBonus + "\n"; } if (examinedItem.RestBonus > 0) { description += ColorTokenService.Orange("Rest Bonus: ") + examinedItem.RestBonus + "\n"; } if (examinedItem.ScanningBonus > 0) { description += ColorTokenService.Orange("Scanning Bonus: ") + examinedItem.ScanningBonus + "\n"; } if (examinedItem.ScavengingBonus > 0) { description += ColorTokenService.Orange("Scavenging Bonus: ") + examinedItem.ScavengingBonus + "\n"; } if (examinedItem.MedicineBonus > 0) { description += ColorTokenService.Orange("Medicine Bonus: ") + examinedItem.MedicineBonus + "\n"; } if (examinedItem.HPRegenBonus > 0) { description += ColorTokenService.Orange("HP Regen Bonus: ") + examinedItem.HPRegenBonus + "\n"; } if (examinedItem.FPRegenBonus > 0) { description += ColorTokenService.Orange("FP Regen Bonus: ") + examinedItem.FPRegenBonus + "\n"; } if (examinedItem.PilotingBonus > 0) { description += ColorTokenService.Orange("Piloting Bonus: ") + examinedItem.PilotingBonus + "\n"; } if (examinedItem.BaseAttackBonus > 0) { if (WeaponBaseItemTypes.Contains(examinedItem.BaseItemType)) { description += ColorTokenService.Orange("Base Attack Bonus: ") + examinedItem.BaseAttackBonus + "\n"; } else { description += ColorTokenService.Red("Base Attack Bonus (ignored due to item type): ") + examinedItem.BaseAttackBonus + "\n"; } } if (examinedItem.SneakAttackBonus > 0) { description += ColorTokenService.Orange("Sneak Attack Bonus: ") + examinedItem.SneakAttackBonus + "\n"; } if (examinedItem.DamageBonus > 0) { if (WeaponBaseItemTypes.Contains(examinedItem.BaseItemType)) { description += ColorTokenService.Orange("Damage Bonus: ") + examinedItem.DamageBonus + "\n"; } else { description += ColorTokenService.Red("Damage Bonus (ignored due to item type): ") + examinedItem.DamageBonus + "\n"; } } if (examinedItem.CustomItemType != CustomItemType.None) { string itemTypeProper = string.Concat(examinedItem.CustomItemType.ToString().Select(x => char.IsUpper(x) ? " " + x : x.ToString())).TrimStart(' '); description += ColorTokenService.Orange("Item Type: ") + itemTypeProper + "\n"; } // Check for properties that can only be applied to limited things, and flag them here. // Attack bonus, damage, base attack bonus: weapons only // AC - armor items only. ItemProperty ip = _.GetFirstItemProperty(examinedItem); while (_.GetIsItemPropertyValid(ip) == TRUE) { if (_.GetItemPropertyType(ip) == (int)CustomItemPropertyType.ComponentBonus) { switch (_.GetItemPropertySubType(ip)) { case (int)ComponentBonusType.ACUp: { description += ColorTokenService.Cyan("AC can only be applied to Shields, Armor and Helmets. On other items, it will be ignored.\n"); break; } case (int)ComponentBonusType.DamageUp: case (int)ComponentBonusType.AttackBonusUp: case (int)ComponentBonusType.BaseAttackBonusUp: { description += ColorTokenService.Cyan("Damage Up, Attack Bonus Up and Base Attack Bonus Up can only be applied to weapons (including gloves). On other items, it will be ignored.\n"); break; } } } ip = _.GetNextItemProperty(examinedItem); } return(existingDescription + "\n" + description); }