public SongController(SongResources proporties) { songPlayer = new SongView(proporties); Results = new GameResult(); CurretSong = FileManager.LoadSong("AFI.xml"); SetGameTimer(59700); }
public GameStageController(SongResources proporties, bool isGameEnable) { songResources = proporties; _currentStage = GameStages.PLAYING; if (isGameEnable) actualSongType = new SongController(proporties); else actualSongType = new Editor(proporties); }
public ScoreBoardView(SongResources _songResources) { songProporties = _songResources; }
public Editor(SongResources songResources) { editorView = new EditorView(songResources); SetGameTimer(59700); }
public EditorView(SongResources _songProporties) { songResources = _songProporties; SongStart(); }
public SongView(SongResources proporties) { songProporties = proporties; SongStart(); }
public PauseMenuView(SongResources _songResources) { songResources = _songResources; pauseStages = PauseStages.RETURN; Exit = false; }
public GMClass() { state = new StateClass(); gameGraphic = new GameGraphicClass(); // TUTAJ MAGIA DYSPUTA songResources = new SongResources(); }