예제 #1
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 public SongController(SongResources proporties)
 {
     songPlayer = new SongView(proporties);
     Results = new GameResult();
     CurretSong = FileManager.LoadSong("AFI.xml");
     SetGameTimer(59700);
 }
예제 #2
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        public GameStageController(SongResources proporties, bool isGameEnable)
        {
            songResources = proporties;
            _currentStage = GameStages.PLAYING;
            if (isGameEnable)
                actualSongType = new SongController(proporties);
            else
                actualSongType = new Editor(proporties);

        }
예제 #3
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 public ScoreBoardView(SongResources _songResources)
 {
     songProporties = _songResources;
 }
예제 #4
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        public Editor(SongResources songResources)
        {
            editorView = new EditorView(songResources);
            SetGameTimer(59700);

        }
예제 #5
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 public EditorView(SongResources _songProporties)
 {
   
     songResources = _songProporties;
     SongStart();
 }
예제 #6
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파일: Editor.cs 프로젝트: Katsuyuu/STMHero
 public Editor(SongResources songResources)
 {
     editorView = new EditorView(songResources);
     SetGameTimer(59700);
 }
예제 #7
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 public SongView(SongResources proporties)
 {
     songProporties = proporties;
     SongStart();
 }
예제 #8
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 public PauseMenuView(SongResources _songResources)
 {
     songResources = _songResources;
     pauseStages = PauseStages.RETURN;
     Exit = false;
 }
예제 #9
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 public GMClass()
 {
     state = new StateClass();
     gameGraphic = new GameGraphicClass();
     // TUTAJ MAGIA DYSPUTA
     songResources = new SongResources();
 }