示例#1
0
        ///////////////////////////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        /// OnParticleCollision
        /// # Hhandle collisions
        /// </summary>
        ///////////////////////////////////////////////////////////////////////////////////////////////////////
        void OnParticleCollision(GameObject other)
        {
            //print ("other name: " + other.name);

            int safeLength = part.GetSafeCollisionEventSize();

            if (collisionEvents.Length < safeLength)
            {
                collisionEvents = new ParticleCollisionEvent[safeLength];
            }

            int numCollisionEvents = part.GetCollisionEvents(other, collisionEvents);

            if (DecalInGameManager.DECAL_INGAME_MANAGER)
            {
                for (int i = 0; i < numCollisionEvents; i++)
                {
                    if (timeBewteenDecals <= 0)
                    {
                        timeBewteenDecals = .5f;

                        //print ("Create decal");
#if UNITY_5_0
                        GenericMeshDecal actualDecal = DecalInGameManager.DECAL_INGAME_MANAGER.CreateNewMeshDecal(decalMaterial, collisionEvents[i].collider.transform, collisionEvents[i].intersection, collisionEvents[i].normal, 4, Vector2.zero, false);
#else
                        GenericMeshDecal actualDecal = DecalInGameManager.DECAL_INGAME_MANAGER.CreateNewMeshDecal(decalMaterial, collisionEvents [i].colliderComponent.transform, collisionEvents [i].intersection, collisionEvents [i].normal, 4, Vector2.zero, false);
#endif

                        actualDecal.transform.localScale = decalScale * actualDecal.transform.localScale;
                        actualDecal.SetDestroyable(true, 2, 0.2f);
                    }
                }
            }
        }
示例#2
0
        ///////////////////////////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        /// CreateDecal
        /// # Create a decal for a collision
        /// </summary>
        ///////////////////////////////////////////////////////////////////////////////////////////////////////
        void CreateDecal(Collision col)
        {
            if (counterBetweenDecalCreations <= 0)
            {
                counterBetweenDecalCreations = timeBetweenDecalCreations;

                int numberOfCreatedDecals = 0;

                foreach (ContactPoint contact in col.contacts)
                {
                    float actualScaleMultiplier = Random.Range(scaleMultiplierRange.x, scaleMultiplierRange.y);

                    if (!contact.otherCollider.gameObject.GetComponent <NotStainableObject> ())
                    {
                        if (DecalInGameManager.DECAL_INGAME_MANAGER)
                        {
                            GenericMeshDecal actualDecal = DecalInGameManager.DECAL_INGAME_MANAGER.CreateNewMeshDecal(decalMaterial, contact.otherCollider.transform, contact.point, contact.normal, actualScaleMultiplier, rotationRange, false);

                            actualDecal.SetDestroyable(true, destroyTime, destroySpeed);

                            numberOfCreatedDecals++;
                        }
                    }

                    if (numberOfCreatedDecals >= maxDecalsCreatedPerCollision)
                    {
                        break;
                    }
                }
            }
        }