public setResourcesToPart ( Part part ) : void | ||
part | Part | |
return | void |
private void updateResources() { float scale = Mathf.Pow(getEngineScale(), thrustScalePower); float volume = resourceVolume * scale * engineModels.model.numberOfEngines; if (!SSTUModInterop.onPartFuelVolumeUpdate(part, volume * 1000)) { SSTUResourceList resources = new SSTUResourceList(); fuelType.addResources(resources, volume); resources.setResourcesToPart(part); } }
/// <summary> /// Update the resources for the part from the resources in the currently configured containers /// </summary> private void updateTankResources() { SSTUResourceList list = new SSTUResourceList(); int len = containers.Length; for (int i = 0; i < len; i++) { containers[i].getResources(list); } list.setResourcesToPart(part); updateMassAndCost(); updateKISVolume(); }
/// <summary> /// Update the resources for the part from the resources in the currently configured containers /// </summary> private void updateTankResources() { SSTUResourceList list = new SSTUResourceList(); int len = containers.Length; for (int i = 0; i < len; i++) { containers[i].getResources(list); } list.setResourcesToPart(part); updateMassAndCost(); SSTUStockInterop.fireEditorUpdate(); SSTUModInterop.onContainerUpdated(this); }
/// <summary> /// Update the resources for the part from the resources in the currently configured containers /// </summary> private void updateTankResources() { SSTUResourceList list = new SSTUResourceList(); int len = containers.Length; for (int i = 0; i < len; i++) { containers[i].getResources(list); } list.setResourcesToPart(part, inflationMultiplier, HighLogic.LoadedSceneIsFlight); updateMassAndCost(); SSTUStockInterop.fireEditorUpdate(); SSTUModInterop.onContainerUpdated(this); }
/// <summary> /// Update the resources for the part from the resources in the currently configured containers /// </summary> private void updateTankResources() { SSTUResourceList list = new SSTUResourceList(); int len = containers.Length; for (int i = 0; i < len; i++) { containers[i].getResources(list); } list.setResourcesToPart(part, inflationMultiplier, HighLogic.LoadedSceneIsFlight, blacklistedResources); updateMassAndCost(); SSTUStockInterop.fireEditorUpdate(); SSTUModInterop.onContainerUpdated(this); SSTUResourceBoiloff rb = part.GetComponent <SSTUResourceBoiloff>(); if (rb != null) { rb.onPartResourcesChanged(); } }
/// <summary> /// Updates the min/max quantities of resource in the part based on the current 'totalFuelVolume' field and currently set fuel type /// </summary> private void updatePartResources() { if (useRF) { return; } float reserveFuelVolume = totalFuelVolume * fuelReserveRatio; float fuelUsableVolume = totalFuelVolume - reserveFuelVolume; float currentDiameterScale = currentTankDiameter / defaultTankDiameter; float currentHeightScale = currentTankHeight / defaultTankHeight; float energyReserve = defaultElectricCharge * currentDiameterScale * currentHeightScale; SSTUResourceList resourceList = new SSTUResourceList(); currentFuelTypeData.addResources(fuelUsableVolume, resourceList); reserveFuelTypeData.addResources(reserveFuelVolume, resourceList); resourceList.addResource("ElectricCharge", energyReserve); resourceList.setResourcesToPart(part, true); }
/// <summary> /// Update the resources for the part from the resources in the currently configured containers /// </summary> private void updateTankResources() { SSTUResourceList list = new SSTUResourceList(); int len = containers.Length; for (int i = 0; i < len; i++) { containers[i].getResources(list); } list.setResourcesToPart(part); updateMassAndCost(); updateKISVolume(); SSTUStockInterop.fireEditorUpdate(); SSTUModInterop.onContainerUpdated(this); }