private void updateRenderer(Renderer r) { SSTUAssetBundleShaderLoader.updateRenderer(r, shader, diffuseTextureName, normalTextureName, specularTextureName, emissiveTextureName, aoTextureName, null); }
private static void loadShaders() { shaderDict.Clear(); MonoBehaviour.print("loading asset bundle shaders"); SSTUAssetBundleShaderLoader.Load(shaderDict); }