Esempio n. 1
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 private void updateRenderer(Renderer r)
 {
     SSTUAssetBundleShaderLoader.updateRenderer(r, shader, diffuseTextureName, normalTextureName, specularTextureName, emissiveTextureName, aoTextureName, null);
 }
Esempio n. 2
0
 private static void loadShaders()
 {
     shaderDict.Clear();
     MonoBehaviour.print("loading asset bundle shaders");
     SSTUAssetBundleShaderLoader.Load(shaderDict);
 }