Inheritance: UnityEngine.MonoBehaviour
示例#1
0
 public void Start()
 {
     INSTANCE = this;
     GameObject.DontDestroyOnLoad(this);
     id = INSTANCE.GetInstanceID();
 }
示例#2
0
 public void selectMountEvent()
 {
     ModuleSelectionGUI.openGUI(ModelData.getValidSelections(part, mountModules, bottomNodeNames), currentTankDiameter, setMountModuleFromEditor);
 }
示例#3
0
 public void selectNoseEvent()
 {
     ModuleSelectionGUI.openGUI(ModelData.getValidSelections(part, noseModules, topNodeNames), currentTankDiameter, setNoseModuleFromEditor);
 }
 public void selectBottomEvent()
 {
     ModuleSelectionGUI.openGUI(bottomModules, bottomDiameter, setBottomEditor);
 }
 public void selectTopEvent()
 {
     ModuleSelectionGUI.openGUI(topModules, topDiameter, setTopEditor);
 }
 public void Start()
 {
     INSTANCE = this;
     GameObject.DontDestroyOnLoad(this);
     id = INSTANCE.GetInstanceID();
 }