public void Start() { INSTANCE = this; GameObject.DontDestroyOnLoad(this); id = INSTANCE.GetInstanceID(); }
public void selectMountEvent() { ModuleSelectionGUI.openGUI(ModelData.getValidSelections(part, mountModules, bottomNodeNames), currentTankDiameter, setMountModuleFromEditor); }
public void selectNoseEvent() { ModuleSelectionGUI.openGUI(ModelData.getValidSelections(part, noseModules, topNodeNames), currentTankDiameter, setNoseModuleFromEditor); }
public void selectBottomEvent() { ModuleSelectionGUI.openGUI(bottomModules, bottomDiameter, setBottomEditor); }
public void selectTopEvent() { ModuleSelectionGUI.openGUI(topModules, topDiameter, setTopEditor); }