Inheritance: UnityEngine.MonoBehaviour
Exemplo n.º 1
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 public void Start()
 {
     INSTANCE = this;
     GameObject.DontDestroyOnLoad(this);
     id = INSTANCE.GetInstanceID();
 }
Exemplo n.º 2
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 public void selectMountEvent()
 {
     ModuleSelectionGUI.openGUI(ModelData.getValidSelections(part, mountModules, bottomNodeNames), currentTankDiameter, setMountModuleFromEditor);
 }
Exemplo n.º 3
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 public void selectNoseEvent()
 {
     ModuleSelectionGUI.openGUI(ModelData.getValidSelections(part, noseModules, topNodeNames), currentTankDiameter, setNoseModuleFromEditor);
 }
Exemplo n.º 4
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 public void selectBottomEvent()
 {
     ModuleSelectionGUI.openGUI(bottomModules, bottomDiameter, setBottomEditor);
 }
Exemplo n.º 5
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 public void selectTopEvent()
 {
     ModuleSelectionGUI.openGUI(topModules, topDiameter, setTopEditor);
 }
Exemplo n.º 6
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 public void Start()
 {
     INSTANCE = this;
     GameObject.DontDestroyOnLoad(this);
     id = INSTANCE.GetInstanceID();
 }