private void OnTowerSelect(GameObject go) { TowerParam dataOfClass = DataSource.FindDataOfClass <TowerParam>(go, (TowerParam)null); if (dataOfClass == null) { return; } QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; long serverTime = Network.GetServerTime(); int num1 = 0; int num2 = 0; for (int index = 0; index < availableQuests.Length; ++index) { if (availableQuests[index].type == QuestTypes.Tower && !(availableQuests[index].ChapterID != dataOfClass.iname) && !availableQuests[index].IsMulti) { ++num1; if (availableQuests[index].IsJigen && !availableQuests[index].IsDateUnlock(serverTime)) { ++num2; } } } if (num1 > 0 && num1 == num2) { UIUtility.NegativeSystemMessage((string)null, LocalizedText.Get("sys.QUEST_OUT_OF_DATE"), (UIUtility.DialogResultEvent)null, (GameObject)null, false, -1); } else { GlobalVars.SelectedTowerID = dataOfClass.iname; FlowNode_GameObject.ActivateOutputLinks((Component)this, 200); } }
private void RefreshSwitchButton(EventQuestList.EventQuestTypes type) { ChapterParam[] chapters = MonoSingleton <GameManager> .Instance.Chapters; bool flag1 = false; bool flag2 = false; bool flag3 = false; if (chapters != null) { long serverTime = Network.GetServerTime(); for (int index = 0; index < chapters.Length; ++index) { if (chapters[index].IsKeyQuest()) { flag1 = true; if (chapters[index].IsDateUnlock(serverTime)) { flag3 = true; } if (chapters[index].IsKeyUnlock(serverTime)) { flag2 = true; } } } } switch (type) { case EventQuestList.EventQuestTypes.Normal: if (Object.op_Inequality((Object)this.EventQuestButton, (Object)null)) { ((Component)this.EventQuestButton).get_gameObject().SetActive(false); } if (Object.op_Inequality((Object)this.KeyQuestButton, (Object)null)) { ((Component)this.KeyQuestButton).get_gameObject().SetActive(true); ((Selectable)this.KeyQuestButton).set_interactable(flag3); break; } break; case EventQuestList.EventQuestTypes.Key: if (Object.op_Inequality((Object)this.EventQuestButton, (Object)null)) { ((Component)this.EventQuestButton).get_gameObject().SetActive(true); } if (Object.op_Inequality((Object)this.KeyQuestButton, (Object)null)) { ((Component)this.KeyQuestButton).get_gameObject().SetActive(false); ((Selectable)this.KeyQuestButton).set_interactable(flag1); break; } break; } if (!Object.op_Inequality((Object)this.KeyQuestOpenEffect, (Object)null)) { return; } this.KeyQuestOpenEffect.SetActive(flag2); }
public void InitializeContentList() { this.ReleaseContentList(); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.m_ContentController, (UnityEngine.Object)null)) { return; } this.m_ContentSource = new FriendPresentWantWindow.Content.ItemSource(); FriendPresentItemParam[] presentItemParams = MonoSingleton <GameManager> .Instance.MasterParam.GetFriendPresentItemParams(); List <FriendPresentItemParam> list = new List <FriendPresentItemParam>(); for (int index = 0; index < presentItemParams.Length; ++index) { if (!presentItemParams[index].IsDefault() && presentItemParams[index].IsValid(Network.GetServerTime())) { list.Add(presentItemParams[index]); } } long serverTime = Network.GetServerTime(); SortUtility.StableSort <FriendPresentItemParam>(list, (Comparison <FriendPresentItemParam>)((p1, p2) => (!p1.HasTimeLimit() ? long.MaxValue : p1.GetRestTime(serverTime)).CompareTo(!p2.HasTimeLimit() ? long.MaxValue : p2.GetRestTime(serverTime)))); for (int index = 0; index < list.Count; ++index) { FriendPresentWantWindow.Content.ItemSource.ItemParam itemParam = new FriendPresentWantWindow.Content.ItemSource.ItemParam(list[index]); if (itemParam.IsValid()) { this.m_ContentSource.Add(itemParam); } } this.m_ContentController.Initialize((ContentSource)this.m_ContentSource, Vector2.get_zero()); }
private void Update() { if ((double)this.UpdateInterval <= 0.0) { return; } if (this.mBannerLoadRequest != null) { if (!this.mBannerLoadRequest.isDone) { return; } if (Object.op_Inequality((Object)this.mTarget, (Object)null)) { this.mTarget.set_texture((Texture)(this.mBannerLoadRequest.asset as Texture2D)); } this.mBannerLoadRequest = (LoadRequest)null; } this.mInterval += Time.get_unscaledDeltaTime(); if ((double)this.mInterval < (double)this.UpdateInterval) { return; } this.mInterval = 0.0f; GameManager instance = MonoSingleton <GameManager> .Instance; List <string> stringList = new List <string>(); ChapterParam[] chapters = instance.Chapters; QuestParam[] availableQuests = instance.Player.AvailableQuests; long serverTime = Network.GetServerTime(); for (int index1 = 0; index1 < chapters.Length; ++index1) { bool flag = false; string banner = chapters[index1].banner; if (!string.IsNullOrEmpty(banner) && !stringList.Contains(banner)) { for (int index2 = 0; index2 < availableQuests.Length; ++index2) { if (availableQuests[index2].ChapterID == chapters[index1].iname && availableQuests[index2].IsDateUnlock(serverTime)) { flag = true; break; } } if (flag) { stringList.Add(banner); } } } if (stringList.Count <= 0) { return; } int index = (stringList.IndexOf(this.mLastBannerName) + 1) % stringList.Count; this.mLastBannerName = stringList[index]; this.mBannerLoadRequest = AssetManager.LoadAsync <Texture2D>("Banners/" + this.mLastBannerName); }
private bool setQuestVariables(string questId, bool story) { GameManager instance = MonoSingleton <GameManager> .Instance; QuestParam[] availableQuests = instance.Player.AvailableQuests; for (int index = 0; index < availableQuests.Length; ++index) { if (availableQuests[index].iname == questId) { GlobalVars.SelectedSection.Set(availableQuests[index].Chapter.section); GlobalVars.SelectedChapter.Set(availableQuests[index].ChapterID); return(true); } } if (story) { QuestParam lastStoryQuest = instance.Player.FindLastStoryQuest(); if (lastStoryQuest != null && lastStoryQuest.IsDateUnlock(Network.GetServerTime())) { GlobalVars.SelectedSection.Set(lastStoryQuest.Chapter.section); GlobalVars.SelectedChapter.Set(lastStoryQuest.ChapterID); return(true); } } return(false); }
private void Initialize() { this.QuestCount = new List <int>(Enum.GetValues(typeof(ReplayCategoryList.ReplayCategoryType)).Length); for (int index = 0; index < this.QuestCount.Capacity; ++index) { this.QuestCount.Add(0); } QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; long serverTime = Network.GetServerTime(); foreach (QuestParam questParam in availableQuests) { if (!string.IsNullOrEmpty(questParam.ChapterID) && !questParam.IsMulti && questParam.IsReplayDateUnlock(serverTime) && ((!string.IsNullOrEmpty(questParam.event_start) || !string.IsNullOrEmpty(questParam.event_clear)) && (questParam.state == QuestStates.Challenged || questParam.state == QuestStates.Cleared))) { if (questParam.type == QuestTypes.Story) { this.AddQuestCount(ReplayCategoryList.ReplayCategoryType.Story); } else if (questParam.type == QuestTypes.Event || questParam.type == QuestTypes.Beginner) { this.AddQuestCount(ReplayCategoryList.ReplayCategoryType.Event); } else if (questParam.type == QuestTypes.Character) { this.AddQuestCount(ReplayCategoryList.ReplayCategoryType.Character); } } } }
public void Activated(int pinID) { switch (pinID) { case 1: if (this.Chapter != null && this.Chapter.keys.Count > 0) { KeyItem key = this.Chapter.keys[0]; ItemData itemDataByItemId = MonoSingleton <GameManager> .Instance.Player.FindItemDataByItemID(key.iname); if (itemDataByItemId == null || itemDataByItemId.Num < key.num) { UIUtility.SystemMessage(LocalizedText.Get("sys.KEYQUEST_UNLOCK"), LocalizedText.Get("sys.KEYQUEST_OUTOFKEY"), (UIUtility.DialogResultEvent)(go => FlowNode_GameObject.ActivateOutputLinks((Component)this, 101)), (GameObject)null, false, -1); break; } if (!this.Chapter.IsDateUnlock(Network.GetServerTime())) { UIUtility.SystemMessage(LocalizedText.Get("sys.KEYQUEST_UNLOCK"), LocalizedText.Get("sys.QUEST_OUT_OF_DATE"), (UIUtility.DialogResultEvent)(go => FlowNode_GameObject.ActivateOutputLinks((Component)this, 101)), (GameObject)null, false, -1); break; } } GlobalVars.KeyQuestTimeOver = false; FlowNode_GameObject.ActivateOutputLinks((Component)this, 100); break; case 2: GlobalVars.KeyQuestTimeOver = false; FlowNode_GameObject.ActivateOutputLinks((Component)this, 101); break; } }
private void Start() { ChapterParam[] chapters = MonoSingleton <GameManager> .Instance.Chapters; bool flag1 = false; bool flag2 = false; if (chapters != null) { long serverTime = Network.GetServerTime(); for (int index = 0; index < chapters.Length; ++index) { if (chapters[index].IsKeyQuest()) { if (chapters[index].IsDateUnlock(serverTime)) { flag2 = true; } if (chapters[index].IsKeyUnlock(serverTime)) { flag1 = true; } } } } if (Object.op_Inequality((Object)this.KeyQuestOpenEffect, (Object)null)) { this.KeyQuestOpenEffect.SetActive(flag1); } if (!Object.op_Inequality((Object)this.KeyQuestButton, (Object)null)) { return; } ((Component)this.KeyQuestButton).get_gameObject().SetActive(true); ((Selectable)this.KeyQuestButton).set_interactable(flag2); }
private void SetDeactivateNotAvailableUnit() { using (List <GameObject> .Enumerator enumerator1 = this.mCurrentUnitObjects.GetEnumerator()) { while (enumerator1.MoveNext()) { GameObject current = enumerator1.Current; QuestBookmarkWindow.ItemAndQuests dataOfClass = DataSource.FindDataOfClass <QuestBookmarkWindow.ItemAndQuests>(current, (QuestBookmarkWindow.ItemAndQuests)null); QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; bool flag = false; long currentTime = Network.GetServerTime(); using (List <QuestParam> .Enumerator enumerator2 = dataOfClass.quests.GetEnumerator()) { while (enumerator2.MoveNext()) { QuestParam quest = enumerator2.Current; if (((IEnumerable <QuestParam>)availableQuests).Any <QuestParam>((Func <QuestParam, bool>)(q => { if (this.IsAvailableQuest(q, currentTime)) { return(quest.iname == q.iname); } return(false); }))) { flag = true; break; } } } ((BookmarkUnit)current.GetComponent <BookmarkUnit>()).Overlay.SetActive(!flag); } } }
public bool IsOpendTower() { GameManager instance = MonoSingleton <GameManager> .Instance; QuestParam[] availableQuests = instance.Player.AvailableQuests; long serverTime = Network.GetServerTime(); for (int index1 = 0; index1 < instance.Towers.Length; ++index1) { TowerParam tower = instance.Towers[index1]; for (int index2 = 0; index2 < availableQuests.Length; ++index2) { if (availableQuests[index2].type == QuestTypes.Tower && !(availableQuests[index2].iname != tower.iname) && availableQuests[index2].IsDateUnlock(serverTime)) { return(true); } } } for (int index = 0; index < availableQuests.Length; ++index) { if (availableQuests[index].IsMultiTower && availableQuests[index].IsDateUnlock(serverTime)) { return(true); } } return(false); }
public void Bind(FriendPresentItemParam present, bool checkTimeLimit) { if (present == null) { present = FriendPresentItemParam.DefaultParam; if (present == null) { Debug.LogError((object)"フレンドプレゼントのデフォルトパラメータが存在しません!"); return; } } if (checkTimeLimit && !present.IsValid(Network.GetServerTime())) { present = FriendPresentItemParam.DefaultParam; } this.m_Present = present; if (this.m_Present.item == null) { return; } this.m_ItemData = MonoSingleton <GameManager> .Instance.Player.Items.Find((Predicate <ItemData>)(prop => prop.ItemID == present.item.iname)); if (this.m_ItemData != null) { return; } this.m_ItemData = new ItemData(); this.m_ItemData.Setup(0L, this.m_Present.item, 0); }
private void OnUnitSelect(SRPG_Button button) { if (!((Selectable)button).get_interactable() || this.mSelectQuestFlag) { return; } QuestBookmarkWindow.ItemAndQuests dataOfClass1 = DataSource.FindDataOfClass <QuestBookmarkWindow.ItemAndQuests>(((Component)button).get_gameObject(), (QuestBookmarkWindow.ItemAndQuests)null); long currentTime = Network.GetServerTime(); QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; QuestParam[] questParamArray = !(this.mLastSectionName == this.BookmarkSectionName) ? dataOfClass1.quests.Where <QuestParam>((Func <QuestParam, bool>)(q => q.world == this.mLastSectionName)).ToArray <QuestParam>() : QuestDropParam.Instance.GetItemDropQuestList(MonoSingleton <GameManager> .Instance.MasterParam.GetItemParam(dataOfClass1.itemName), GlobalVars.GetDropTableGeneratedDateTime()).Where <QuestParam>((Func <QuestParam, bool>)(q => ((IEnumerable <string>) this.mAvailableSections).Contains <string>(q.world))).ToArray <QuestParam>(); if (questParamArray.Length <= 0) { return; } List <QuestParam> questParamList = new List <QuestParam>(); foreach (QuestParam questParam1 in questParamArray) { foreach (QuestParam questParam2 in ((IEnumerable <QuestParam>)availableQuests).Where <QuestParam>((Func <QuestParam, bool>)(q => this.IsAvailableQuest(q, currentTime)))) { if (questParam1.iname == questParam2.iname) { questParamList.Add(questParam1); } } } if (questParamList.Count <= 0) { QuestParam questParam = questParamArray[0]; UIUtility.SystemMessage((string)null, LocalizedText.Get("sys.TXT_QUESTBOOKMARK_BOOKMARK_NOT_AVAIABLE_QUEST", (object)questParam.title, (object)questParam.name), (UIUtility.DialogResultEvent)null, (GameObject)null, true, -1); } else if (this.mIsBookmarkEditing) { this.OnUnitSelectBookmark(dataOfClass1, (BookmarkUnit)((Component)button).GetComponent <BookmarkUnit>()); } else if (questParamArray.Length > 1) { if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.QuestSelectorTemplate, (UnityEngine.Object)null)) { return; } GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.QuestSelectorTemplate); gameObject.get_transform().SetParent(((Component)this).get_transform().get_parent(), false); QuestBookmarkKakeraWindow component = (QuestBookmarkKakeraWindow)gameObject.GetComponent <QuestBookmarkKakeraWindow>(); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { return; } UnitParam dataOfClass2 = DataSource.FindDataOfClass <UnitParam>(((Component)button).get_gameObject(), (UnitParam)null); component.Refresh(dataOfClass2, (IEnumerable <QuestParam>)questParamArray); } else { this.mSelectQuestFlag = true; GlobalVars.SelectedQuestID = questParamArray[0].iname; FlowNode_GameObject.ActivateOutputLinks((Component)this, 100); } }
public long GetNextRecoverySec() { if ((int)this.val >= (int)this.valMax) { return(0); } long num1 = Network.GetServerTime() - (long)this.at; int num2 = (int)(num1 / (long)this.interval); return((long)this.interval - (num1 - (long)this.interval * (long)num2)); }
private bool LoadAppealMaster(string path) { if (string.IsNullOrEmpty(path)) { return(false); } string src = AssetManager.LoadTextData(path); if (string.IsNullOrEmpty(src)) { return(false); } try { JSON_AppealEventShopMaster[] jsonArray = JSONParser.parseJSONArray <JSON_AppealEventShopMaster>(src); if (jsonArray == null) { throw new InvalidJSONException(); } long serverTime = Network.GetServerTime(); AppealEventShopMaster appealEventShopMaster1 = new AppealEventShopMaster(); foreach (JSON_AppealEventShopMaster json in jsonArray) { AppealEventShopMaster appealEventShopMaster2 = new AppealEventShopMaster(); if (appealEventShopMaster2.Deserialize(json) && appealEventShopMaster2.start_at <= serverTime && appealEventShopMaster2.end_at > serverTime) { if (appealEventShopMaster1 == null) { appealEventShopMaster1 = appealEventShopMaster2; } else if (appealEventShopMaster1.priority < appealEventShopMaster2.priority) { appealEventShopMaster1 = appealEventShopMaster2; } } } if (appealEventShopMaster1 != null) { this.mAppealID = appealEventShopMaster1.appeal_id; this.mPosX_Chara = appealEventShopMaster1.position_chara; this.mPosX_Text = appealEventShopMaster1.position_text; } } catch (Exception ex) { DebugUtility.LogException(ex); return(false); } return(true); }
public void Update() { if ((int)this.val >= (int)this.valMax || (double)this.lastUpdateTime == (double)Time.get_realtimeSinceStartup()) { return; } this.lastUpdateTime = Time.get_realtimeSinceStartup(); long num1 = Network.GetServerTime() - (long)this.at; long at = (long)this.at; long interval = (long)this.interval; int num2 = (int)(num1 / interval); this.at = (OLong)(at + (long)num2 * interval); this.val = (OInt)Math.Min((int)this.val + num2, (int)this.valMax); }
private void RefreshTimer() { DateTime serverTime = TimeManager.ServerTime; DateTime dateTime = TimeManager.FromUnixTime(this.mEndAt); TimeSpan timeSpan = dateTime - serverTime; if (this.Disabled && timeSpan.TotalSeconds < 0.0 && this.mGachaEndAt >= Network.GetServerTime()) { this.mEndAt = TimeManager.FromDateTime(dateTime.AddDays(1.0)); dateTime = TimeManager.FromUnixTime(this.mEndAt); timeSpan = dateTime - serverTime; SRPG_Button component = (SRPG_Button)((Component)this).GetComponent <SRPG_Button>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { ((Selectable)component).set_interactable(true); this.Disabled = false; } } string empty = string.Empty; string str; if (timeSpan.TotalDays >= 1.0) { str = LocalizedText.Get(this.FormatKey + "D", new object[1] { (object)timeSpan.Days }); } else if (timeSpan.TotalHours >= 1.0) { str = LocalizedText.Get(this.FormatKey + "H", new object[1] { (object)timeSpan.Hours }); } else { str = LocalizedText.Get(this.FormatKey + "M", new object[1] { (object)Mathf.Max(timeSpan.Minutes, 0) }); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Value, (UnityEngine.Object)null) && this.Value.get_text() != str) { this.Value.set_text(str); } this.SetUpdateTimer(1f); }
private bool LoadAppealMaster(string path) { if (string.IsNullOrEmpty(path)) { return(false); } string src = AssetManager.LoadTextData(path); if (string.IsNullOrEmpty(src)) { return(false); } try { JSON_AppealQuestMaster[] jsonArray = JSONParser.parseJSONArray <JSON_AppealQuestMaster>(src); if (jsonArray == null) { throw new InvalidJSONException(); } long serverTime = Network.GetServerTime(); List <string> stringList = new List <string>(); foreach (JSON_AppealQuestMaster json in jsonArray) { AppealQuestMaster appealQuestMaster = new AppealQuestMaster(); if (appealQuestMaster.Deserialize(json) && appealQuestMaster.start_at <= serverTime && appealQuestMaster.end_at > serverTime) { stringList.Add(appealQuestMaster.appeal_id); } } if (stringList != null) { if (stringList.Count > 0) { this.mAppealIds = new string[stringList.Count]; this.mAppealIds = stringList.ToArray(); } } } catch (Exception ex) { DebugUtility.LogException(ex); return(false); } return(true); }
private bool LoadAppealMaster(string path) { if (string.IsNullOrEmpty(path)) { return(false); } string src = AssetManager.LoadTextData(path); if (string.IsNullOrEmpty(src)) { return(false); } try { JSON_AppealGachaMaster[] jsonArray = JSONParser.parseJSONArray <JSON_AppealGachaMaster>(src); if (jsonArray == null) { throw new InvalidJSONException(); } long serverTime = Network.GetServerTime(); string str = string.Empty; foreach (JSON_AppealGachaMaster json in jsonArray) { AppealGachaMaster appealGachaMaster = new AppealGachaMaster(); if (appealGachaMaster.Deserialize(json) && appealGachaMaster.start_at <= serverTime && appealGachaMaster.end_at > serverTime) { str = appealGachaMaster.appeal_id; this.IsNew = appealGachaMaster.is_new; break; } } if (!string.IsNullOrEmpty(str)) { this.mAppealId = str; } } catch (Exception ex) { DebugUtility.LogException(ex); return(false); } return(true); }
private void SetDeactivateNotAvailableUnit() { using (List <GameObject> .Enumerator enumerator1 = this.mCurrentUnitObjects.GetEnumerator()) { while (enumerator1.MoveNext()) { GameObject current = enumerator1.Current; // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type QuestBookmarkWindow.\u003CSetDeactivateNotAvailableUnit\u003Ec__AnonStorey362 unitCAnonStorey362 = new QuestBookmarkWindow.\u003CSetDeactivateNotAvailableUnit\u003Ec__AnonStorey362(); // ISSUE: reference to a compiler-generated field unitCAnonStorey362.\u003C\u003Ef__this = this; QuestBookmarkWindow.ItemAndQuests dataOfClass = DataSource.FindDataOfClass <QuestBookmarkWindow.ItemAndQuests>(current, (QuestBookmarkWindow.ItemAndQuests)null); QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; bool flag = false; // ISSUE: reference to a compiler-generated field unitCAnonStorey362.currentTime = Network.GetServerTime(); // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type QuestBookmarkWindow.\u003CSetDeactivateNotAvailableUnit\u003Ec__AnonStorey363 unitCAnonStorey363 = new QuestBookmarkWindow.\u003CSetDeactivateNotAvailableUnit\u003Ec__AnonStorey363(); // ISSUE: reference to a compiler-generated field unitCAnonStorey363.\u003C\u003Ef__ref\u0024866 = unitCAnonStorey362; // ISSUE: reference to a compiler-generated field unitCAnonStorey363.\u003C\u003Ef__this = this; using (List <QuestParam> .Enumerator enumerator2 = dataOfClass.quests.GetEnumerator()) { while (enumerator2.MoveNext()) { // ISSUE: reference to a compiler-generated field unitCAnonStorey363.quest = enumerator2.Current; // ISSUE: reference to a compiler-generated method if (((IEnumerable <QuestParam>)availableQuests).Any <QuestParam>(new Func <QuestParam, bool>(unitCAnonStorey363.\u003C\u003Em__3E2))) { flag = true; break; } } } ((BookmarkUnit)current.GetComponent <BookmarkUnit>()).Overlay.SetActive(!flag); } } }
private void OnItemSelect(GameObject go) { ChapterParam dataOfClass = DataSource.FindDataOfClass <ChapterParam>(go, (ChapterParam)null); if (dataOfClass == null) { return; } QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; long serverTime = Network.GetServerTime(); int num1 = 0; int num2 = 0; for (int index = 0; index < availableQuests.Length; ++index) { if (availableQuests[index].ChapterID == dataOfClass.iname && !availableQuests[index].IsMulti) { ++num1; if (availableQuests[index].IsJigen && !availableQuests[index].IsDateUnlock(serverTime)) { ++num2; } } } if (num1 > 0 && num1 == num2) { UIUtility.NegativeSystemMessage((string)null, LocalizedText.Get("sys.QUEST_OUT_OF_DATE"), (UIUtility.DialogResultEvent)null, (GameObject)null, false, -1); } else { if (dataOfClass.quests == null || dataOfClass.quests.Count <= 0) { return; } this.mCurrentQuest = dataOfClass.quests[0]; GlobalVars.SelectedQuestID = this.mCurrentQuest.iname; DataSource.Bind <QuestParam>(((Component)this).get_gameObject(), this.mCurrentQuest); this.ResetMissionButton(); this.LoadBossData(this.mCurrentQuest); this.LoadTeam(); } }
private void OnMultiTowerSelect(GameObject go) { QuestParam dataOfClass = DataSource.FindDataOfClass <QuestParam>(go, (QuestParam)null); if (dataOfClass == null) { return; } long serverTime = Network.GetServerTime(); if (dataOfClass.IsJigen && !dataOfClass.IsDateUnlock(serverTime)) { UIUtility.NegativeSystemMessage((string)null, LocalizedText.Get("sys.QUEST_OUT_OF_DATE"), (UIUtility.DialogResultEvent)null, (GameObject)null, false, -1); } else { GlobalVars.SelectedMultiTowerID = dataOfClass.iname; FlowNode_GameObject.ActivateOutputLinks((Component)this, 201); } }
private SubQuestTypes GetHighestPrioritySubType() { ChapterParam[] chapters = MonoSingleton <GameManager> .Instance.Chapters; QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; long serverTime = Network.GetServerTime(); ChapterParam currentChapter; using (List <ChapterParam> .Enumerator enumerator = this.GetAvailableChapters(EventQuestList.EventQuestTypes.Normal, chapters, availableQuests, (string)GlobalVars.SelectedSection, (string)null, serverTime, out currentChapter).GetEnumerator()) { while (enumerator.MoveNext()) { ChapterParam current = enumerator.Current; if (current.GetSubQuestType() == SubQuestTypes.Special && this.ChapterContainsPlayableQuest(current, chapters, availableQuests, serverTime)) { return(SubQuestTypes.Special); } } } return(SubQuestTypes.Limited); }
public ReqBtlOrdealReq(string iname, List <SupportData> supports, Network.ResponseCallback response) { StringBuilder stringBuilder = WebAPI.GetStringBuilder(); this.name = "btl/ordeal/req"; stringBuilder.Append("\"iname\":\""); stringBuilder.Append(iname); stringBuilder.Append("\","); stringBuilder.Append("\"req_at\":"); stringBuilder.Append(Network.GetServerTime()); stringBuilder.Append(","); stringBuilder.Append("\"btlparam\":{\"helps\":["); for (int index = 0; index < supports.Count; ++index) { if (supports != null) { if (index > 0) { stringBuilder.Append(","); } SupportData support = supports[index]; if (support == null) { stringBuilder.Append("{}"); } else { stringBuilder.Append("{"); stringBuilder.Append("\"fuid\":"); stringBuilder.Append("\"" + support.FUID + "\""); stringBuilder.Append(",\"elem\":" + (object)support.Unit.SupportElement); stringBuilder.Append(",\"iname\":\"" + support.Unit.UnitID + "\""); stringBuilder.Append("}"); } } } stringBuilder.Append("]"); stringBuilder.Append("}"); this.body = WebAPI.GetRequestString(stringBuilder.ToString()); this.callback = response; }
public ReqBtlComRaid(string iname, int ticket, Network.ResponseCallback response, int partyIndex) { this.name = "btl/com/raid2"; StringBuilder stringBuilder = WebAPI.GetStringBuilder(); stringBuilder.Append("\"iname\":\""); stringBuilder.Append(iname); stringBuilder.Append("\","); if (partyIndex >= 0) { stringBuilder.Append("\"partyid\":"); stringBuilder.Append(partyIndex); stringBuilder.Append(","); } stringBuilder.Append("\"req_at\":"); stringBuilder.Append(Network.GetServerTime()); stringBuilder.Append(","); stringBuilder.Append("\"ticket\":"); stringBuilder.Append(ticket.ToString()); this.body = WebAPI.GetRequestString(stringBuilder.ToString()); this.callback = response; }
private void OnItemSelect(GameObject go) { ChapterParam dataOfClass = DataSource.FindDataOfClass <ChapterParam>(go, (ChapterParam)null); if (dataOfClass == null) { return; } QuestParam[] availableQuests = MonoSingleton <GameManager> .Instance.Player.AvailableQuests; long serverTime = Network.GetServerTime(); int num1 = 0; int num2 = 0; for (int index = 0; index < availableQuests.Length; ++index) { if (availableQuests[index].ChapterID == dataOfClass.iname && !availableQuests[index].IsMulti) { ++num1; if (availableQuests[index].IsJigen && !availableQuests[index].IsDateUnlock(serverTime)) { ++num2; } } } if (num1 > 0 && num1 == num2) { UIUtility.NegativeSystemMessage((string)null, LocalizedText.Get("sys.QUEST_OUT_OF_DATE"), (UIUtility.DialogResultEvent)null, (GameObject)null, false, -1); } else { GlobalVars.SelectedChapter.Set(dataOfClass.iname); WorldMapController instance = WorldMapController.FindInstance(this.WorldMapControllerID); if (Object.op_Inequality((Object)instance, (Object)null)) { instance.GotoArea(dataOfClass.world); } FlowNode_GameObject.ActivateOutputLinks((Component)this, 100); } }
public void SetRestTime(GameObject gobj, long endTime) { Text component = (Text)gobj.GetComponent <Text>(); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { return; } long num = endTime - Network.GetServerTime(); if (num <= 0L) { return; } string str; if (num >= 86400L) { str = LocalizedText.Get("sys.QUEST_TIMELIMIT_D", new object[1] { (object)(int)(num / 86400L) }); } else if (num >= 3600L) { str = LocalizedText.Get("sys.QUEST_TIMELIMIT_H", new object[1] { (object)(int)(num / 3600L) }); } else { str = LocalizedText.Get("sys.QUEST_TIMELIMIT_M", new object[1] { (object)(int)(num / 60L) }); } component.set_text(str); }
private void RefreshSwitchButton() { ChapterParam[] chapters = MonoSingleton <GameManager> .Instance.Chapters; bool flag = false; if (chapters != null) { long serverTime = Network.GetServerTime(); for (int index = 0; index < chapters.Length; ++index) { if (chapters[index].IsKeyQuest() && chapters[index].IsKeyUnlock(serverTime)) { flag = true; } } } if (!Object.op_Inequality((Object)this.KeyQuestOpenEffect, (Object)null)) { return; } this.KeyQuestOpenEffect.SetActive(flag); }
private void CreateUnitPanels(IEnumerable <QuestBookmarkWindow.ItemAndQuests> targetPieces, string sectionName) { UnitParam[] allUnits = MonoSingleton <GameManager> .Instance.MasterParam.GetAllUnits(); Dictionary <string, QuestParam> dictionary = ((IEnumerable <QuestParam>)MonoSingleton <GameManager> .Instance.Player.AvailableQuests).ToDictionary <QuestParam, string>((Func <QuestParam, string>)(quest => quest.iname)); foreach (QuestBookmarkWindow.ItemAndQuests targetPiece in targetPieces) { QuestBookmarkWindow.ItemAndQuests itemQuests = targetPiece; GameObject root = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.ItemTemplate); BookmarkUnit component = (BookmarkUnit)root.GetComponent <BookmarkUnit>(); bool flag1 = this.mBookmarkedPieces.Exists((Predicate <QuestBookmarkWindow.ItemAndQuests>)(p => p.itemName == itemQuests.itemName)); component.BookmarkIcon.SetActive(flag1); long serverTime = Network.GetServerTime(); bool flag2 = false; foreach (QuestParam questParam1 in !(sectionName == this.BookmarkSectionName) ? itemQuests.quests.Where <QuestParam>((Func <QuestParam, bool>)(q => q.world == sectionName)) : (IEnumerable <QuestParam>)itemQuests.quests) { QuestParam questParam2; if (dictionary.TryGetValue(questParam1.iname, out questParam2) && this.IsAvailableQuest(questParam2, serverTime)) { flag2 = true; break; } } component.Overlay.SetActive(!flag2); component.Button.AddListener(new SRPG_Button.ButtonClickEvent(this.OnUnitSelect)); ItemParam itemParam = MonoSingleton <GameManager> .Instance.GetItemParam(itemQuests.itemName); UnitParam data = ((IEnumerable <UnitParam>)allUnits).FirstOrDefault <UnitParam>((Func <UnitParam, bool>)(unit => unit.piece == itemParam.iname)); DataSource.Bind <ItemParam>(root, itemParam); DataSource.Bind <UnitParam>(root, data); DataSource.Bind <QuestBookmarkWindow.ItemAndQuests>(root, itemQuests); root.get_transform().SetParent(this.ItemContainer.get_transform(), false); this.mCurrentUnitObjects.Add(root); GameParameter.UpdateAll(root); root.SetActive(true); } }
private void SetCurrentAppeal() { if (this.m_ValidAppeal == null) { return; } long serverTime = Network.GetServerTime(); for (int index = 0; index < this.m_ValidAppeal.Count; ++index) { if (this.m_ValidAppeal[index].start_at <serverTime && this.m_ValidAppeal[index].end_at> serverTime) { this.m_CurrentAppealId = this.m_ValidAppeal[index].appeal_id; this.m_CurrentAppealIndex = index; break; } } if (string.IsNullOrEmpty(this.m_CurrentAppealId) || !this.mCacheAppealSprites.ContainsKey(this.m_CurrentAppealId)) { return; } this.AppealSprite = this.mCacheAppealSprites[this.m_CurrentAppealId]; }
private bool LoadAppealMaster(string _path) { bool flag = false; if (!string.IsNullOrEmpty(_path)) { string src = AssetManager.LoadTextData(_path); if (!string.IsNullOrEmpty(src)) { try { JSON_AppealChargeParam[] jsonArray = JSONParser.parseJSONArray <JSON_AppealChargeParam>(src); if (jsonArray == null) { throw new InvalidJSONException(); } long serverTime = Network.GetServerTime(); foreach (JSON_AppealChargeParam _json in jsonArray) { AppealChargeParam appealChargeParam = new AppealChargeParam(); appealChargeParam.Deserialize(_json); if (appealChargeParam != null && appealChargeParam.end_at >= serverTime) { this.m_ValidAppeal.Add(appealChargeParam); } } flag = true; } catch (Exception ex) { DebugUtility.LogError(ex.ToString()); } } } return(flag); }