// Use this for initialization
    void Start()
    {
        base.myRenderer = renderer;
        base.spriteSheets = new Dictionary<string, SpriteSheetInformation>();
        SpriteSheetInformation ssLeft= new SpriteSheetInformation("Marx/KarlMarx2MovingRight",2,2,10);
        SpriteSheetInformation ssRight= new SpriteSheetInformation("Marx/KarlMarx2MovingLeft",2,2,10);

        SpriteSheetInformation rushLeft= new SpriteSheetInformation("Marx/KarlMarx2RushingRight",2,2,10);
        SpriteSheetInformation rushRight= new SpriteSheetInformation("Marx/KarlMarx2RushingLeft",2,2,10);

        SpriteSheetInformation still= new SpriteSheetInformation("Marx/KarlMarxWaiting",2,4,10);

        SpriteSheetInformation punchLeft= new SpriteSheetInformation("Marx/KarlMarxStrikeLeft",2,2,12);
        SpriteSheetInformation punchRight= new SpriteSheetInformation("Marx/KarlMarxStrikeRight",2,2,12);

        SpriteSheetInformation lazer= new SpriteSheetInformation("Marx/KarlMarxLazer",1,1,10);
        SpriteSheetInformation prelazer= new SpriteSheetInformation("Marx/KarlMarxLazerPrep",2,2,8);

        base.spriteSheets.Add("Right", ssRight);
        base.spriteSheets.Add("Left",ssLeft);

        base.spriteSheets.Add("StrikeRight", punchRight);
        base.spriteSheets.Add("StrikeLeft",punchLeft);

        base.spriteSheets.Add("Still", still);
        base.spriteSheets.Add("Lazer", lazer);

        base.spriteSheets.Add("Prelazer",prelazer);

        base.spriteSheets.Add("RushRight",rushRight);
        base.spriteSheets.Add("RushLeft",rushLeft);

        base.setAnimation("Left");
    }
    // Use this for initialization
    void Start()
    {
        base.myRenderer = renderer;
        base.spriteSheets = new Dictionary<string, SpriteSheetInformation>();
        SpriteSheetInformation ssLeft= new SpriteSheetInformation(walkingLeft,3,2,10);
        SpriteSheetInformation ssRight= new SpriteSheetInformation(walkingRight,3,2,10);

        SpriteSheetInformation punchLeft= new SpriteSheetInformation(strikeLeft,1,1,10);
        SpriteSheetInformation punchRight= new SpriteSheetInformation(strikeRight,1,1,10);

        base.spriteSheets.Add("Right", ssLeft);
        base.spriteSheets.Add("Left",ssRight);

        base.spriteSheets.Add("StrikeRight", punchLeft);
        base.spriteSheets.Add("StrikeLeft",punchRight);

        base.setAnimation("Left");
    }
    // Use this for initialization
    void Start()
    {
        //print("Instanitated it all");
        base.myRenderer = renderer;
        base.spriteSheets = new Dictionary<string, SpriteSheetInformation>();
        SpriteSheetInformation ssLeft= new SpriteSheetInformation(walkingLeft,3,2,10);
        SpriteSheetInformation ssRight= new SpriteSheetInformation(walking,3,2,10);

        SpriteSheetInformation punchLeft= new SpriteSheetInformation(punchingLeft,3,1,10);
        SpriteSheetInformation punchRight= new SpriteSheetInformation(punchingRight,3,1,10);

        base.spriteSheets.Add("Right", ssLeft);
        base.spriteSheets.Add("Left",ssRight);

        base.spriteSheets.Add("PunchRight", punchLeft);
        base.spriteSheets.Add("PunchLeft",punchRight);

        base.setAnimation("Right");
    }