public Api_SetUnitFavorite(FlowNode_ReqUnitFavorite node, bool value) : base(node) { if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)UnitEnhanceV3.Instance, (UnityEngine.Object)null) || UnitEnhanceV3.Instance.CurrentUnit == null) { return; } if (value) { this.m_OnUniqId.Add(UnitEnhanceV3.Instance.CurrentUnit.UniqueID); } else { this.m_OffUniqId.Add(UnitEnhanceV3.Instance.CurrentUnit.UniqueID); } }
public ApiBase(FlowNode_ReqUnitFavorite node) { this.m_Node = node; }