public Api_SetUnitFavorite(FlowNode_ReqUnitFavorite node, bool value)
     : base(node)
 {
     if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)UnitEnhanceV3.Instance, (UnityEngine.Object)null) || UnitEnhanceV3.Instance.CurrentUnit == null)
     {
         return;
     }
     if (value)
     {
         this.m_OnUniqId.Add(UnitEnhanceV3.Instance.CurrentUnit.UniqueID);
     }
     else
     {
         this.m_OffUniqId.Add(UnitEnhanceV3.Instance.CurrentUnit.UniqueID);
     }
 }
 public ApiBase(FlowNode_ReqUnitFavorite node)
 {
     this.m_Node = node;
 }