public static string UnitSkinEyeImage(UnitParam unit, ArtifactParam skin, string jobName) { if (skin == null) { return(AssetPath.UnitEyeImage(unit, jobName)); } AssetPath.mSB.Length = 0; AssetPath.mSB.Append("UnitEyeImages/"); AssetPath.mSB.Append(unit.model); AssetPath.mSB.Append("_"); AssetPath.mSB.Append(skin.asset); return(AssetPath.mSB.ToString()); }