示例#1
0
 public override void OnActivate(int pinID)
 {
     if (pinID != 0)
     {
         return;
     }
     if (!GameUtility.Config_UseAssetBundles.Value)
     {
         this.ActivateOutputLinks(11);
     }
     else
     {
         if (((Behaviour)this).get_enabled())
         {
             return;
         }
         GameManager  instance = MonoSingleton <GameManager> .Instance;
         GachaParam[] gachas   = instance.Gachas;
         for (int index1 = 0; index1 < gachas.Length; ++index1)
         {
             if (gachas[index1] != null)
             {
                 if (gachas[index1].units != null && gachas[index1].units.Count > 0)
                 {
                     for (int index2 = 0; index2 < gachas[index1].units.Count; ++index2)
                     {
                         if (instance.Player.FindUnitDataByUnitID(gachas[index1].units[index2].iname) == null && this.DownloadUnits.IndexOf(gachas[index1].units[index2].iname) == -1)
                         {
                             this.DownloadUnits.Add(gachas[index1].units[index2].iname);
                         }
                     }
                 }
                 if (gachas[index1].artifacts != null && gachas[index1].artifacts.Count > 0)
                 {
                     for (int index2 = 0; index2 < gachas[index1].artifacts.Count; ++index2)
                     {
                         ArtifactParam artifact = gachas[index1].artifacts[index2];
                         if (artifact != null)
                         {
                             string path = AssetPath.Artifacts(artifact);
                             if (!string.IsNullOrEmpty(path))
                             {
                                 AssetList.Item itemByPath = AssetManager.AssetList.FindItemByPath(path);
                                 if (itemByPath != null && !AssetManager.IsAssetInCache(itemByPath.IDStr))
                                 {
                                     this.DownloadArtifacts.Add(artifact);
                                 }
                             }
                         }
                     }
                 }
             }
         }
         ((Behaviour)this).set_enabled(true);
         this.StartCoroutine(this.AsyncWork(pinID == 1));
     }
 }