public override ModdedPrefab Create() { MainObject = new ModdedGameObject(jointName, typeof(MeshFilter), typeof(MeshRenderer), typeof(Rigidbody), typeof(FixedJoint), typeof(HideOnStart)); return(this); }
public override ModdedPrefab Create() { // Create the main object MainObject = new ModdedGameObject(patchName, typeof(SpawnResource), typeof(BoxCollider), typeof(ScaleYOnlyMarker)); // Create the spawn joints SpawnJointPrefab[] joints = new SpawnJointPrefab[20]; joints[0] = new SpawnJointPrefab("SpawnJoint01", true, new Vector3(3.4f, 0.2f, 1.3f), new Vector3(0, 151.6f, 0), Vector3.one * 0.3f, spawnable.identID); joints[1] = new SpawnJointPrefab("SpawnJoint02", true, new Vector3(3.7f, 0.2f, 0.2f), new Vector3(0, 316f, 0), Vector3.one * 0.3f, spawnable.identID); joints[2] = new SpawnJointPrefab("SpawnJoint03", true, new Vector3(3.4f, 0.2f, -1.3f), new Vector3(0, 134.4f, 0), Vector3.one * 0.3f, spawnable.identID); joints[3] = new SpawnJointPrefab("SpawnJoint04", true, new Vector3(3.4f, 0.2f, -2.6f), new Vector3(0, 320.3f, 0), Vector3.one * 0.3f, spawnable.identID); joints[4] = new SpawnJointPrefab("SpawnJoint05", true, new Vector3(3.6f, 0.2f, 2.5f), new Vector3(0, 55.7f, 0), Vector3.one * 0.3f, spawnable.identID); joints[5] = new SpawnJointPrefab("SpawnJoint06", true, new Vector3(1.2f, 0.2f, 1.3f), new Vector3(0, 58.4f, 0), Vector3.one * 0.3f, spawnable.identID); joints[6] = new SpawnJointPrefab("SpawnJoint07", true, new Vector3(1.5f, 0.2f, 0.1f), new Vector3(0, 170.1f, 0), Vector3.one * 0.3f, spawnable.identID); joints[7] = new SpawnJointPrefab("SpawnJoint08", true, new Vector3(1.1f, 0.2f, -1.3f), new Vector3(0, 135.4f, 0), Vector3.one * 0.3f, spawnable.identID); joints[8] = new SpawnJointPrefab("SpawnJoint09", true, new Vector3(1.3f, 0.2f, -2.8f), new Vector3(0, 175.2f, 0), Vector3.one * 0.3f, spawnable.identID); joints[9] = new SpawnJointPrefab("SpawnJoint10", true, new Vector3(1.4f, 0.2f, 2.5f), new Vector3(0, 44.9f, 0), Vector3.one * 0.3f, spawnable.identID); joints[10] = new SpawnJointPrefab("SpawnJoint11", true, new Vector3(-0.9f, 0.2f, 2.7f), new Vector3(0, 187.3f, 0), Vector3.one * 0.3f, spawnable.identID); joints[11] = new SpawnJointPrefab("SpawnJoint12", true, new Vector3(-1f, 0.2f, -2.6f), new Vector3(0, 320.3f, 0), Vector3.one * 0.3f, spawnable.identID); joints[12] = new SpawnJointPrefab("SpawnJoint13", true, new Vector3(-1.1f, 0.2f, -1.3f), new Vector3(0, 196.7f, 0), Vector3.one * 0.3f, spawnable.identID); joints[13] = new SpawnJointPrefab("SpawnJoint14", true, new Vector3(-0.7f, 0.2f, 0f), new Vector3(0, 337.6f, 0), Vector3.one * 0.3f, spawnable.identID); joints[14] = new SpawnJointPrefab("SpawnJoint15", true, new Vector3(-1f, 0.2f, 1.4f), new Vector3(0, 24.6f, 0), Vector3.one * 0.3f, spawnable.identID); joints[15] = new SpawnJointPrefab("SpawnJoint16", true, new Vector3(-3.3f, 0.2f, 1.5f), new Vector3(0, 107.2f, 0), Vector3.one * 0.3f, spawnable.identID); joints[16] = new SpawnJointPrefab("SpawnJoint17", true, new Vector3(-3.1f, 0.2f, 0.1f), new Vector3(0, 337.6f, 0), Vector3.one * 0.3f, spawnable.identID); joints[17] = new SpawnJointPrefab("SpawnJoint18", true, new Vector3(-3.3f, 0.2f, -1.4f), new Vector3(0, 135.4f, 0), Vector3.one * 0.3f, spawnable.identID); joints[18] = new SpawnJointPrefab("SpawnJoint19", true, new Vector3(-3.1f, 0.2f, -2.6f), new Vector3(0, 320.3f, 0), Vector3.one * 0.3f, spawnable.identID); joints[19] = new SpawnJointPrefab("SpawnJoint20", true, new Vector3(-3.2f, 0.2f, 2.7f), new Vector3(0, 55.7f, 0), Vector3.one * 0.3f, spawnable.identID); foreach (SpawnJointPrefab joint in joints) { MainObject.AddChild(joint); } // Create the beds /*GardenBedPrefab[] beds = new GardenBedPrefab[4]; * * beds[0] = new GardenBedPrefab("Bed", new Vector3(-3.2f, 0, 0), spawnable.veggie, spawnable.sprout, spawnable.sproutMaterials, true); * beds[1] = new GardenBedPrefab("Bed", new Vector3(-1.2f, 0, 0), spawnable.veggie, spawnable.sprout, spawnable.sproutMaterials, true); * beds[2] = new GardenBedPrefab("Bed", new Vector3(1.2f, 0, 0), spawnable.veggie, spawnable.sprout, spawnable.sproutMaterials, true); * beds[3] = new GardenBedPrefab("Bed", new Vector3(3.5f, 0, 0), spawnable.veggie, spawnable.sprout, spawnable.sproutMaterials, true); * * foreach (GardenBedPrefab bed in beds) * MainObject.AddChild(bed);*/ return(this); }
public override ModdedPrefab Create() { MainObject = new ModdedGameObject(bedName, typeof(LODGroup), typeof(CapsuleCollider)); ModdedGameObject dirt = new ModdedGameObject("Dirt", typeof(MeshFilter), typeof(MeshRenderer)); ModdedGameObject rocks = new ModdedGameObject("rocks_long", typeof(MeshFilter), typeof(MeshRenderer)); dirt.AddChild(rocks); MainObject.AddChild(dirt); MainObject.AddChild(new ModdedGameObject("Sprout1", typeof(MeshFilter), typeof(MeshRenderer))); MainObject.AddChild(new ModdedGameObject("Sprout2", typeof(MeshFilter), typeof(MeshRenderer))); MainObject.AddChild(new ModdedGameObject("Sprout3", typeof(MeshFilter), typeof(MeshRenderer))); MainObject.AddChild(new ModdedGameObject("Sprout4", typeof(MeshFilter), typeof(MeshRenderer))); return(this); }
private void RunThroughChildren(ModdedGameObject modded, GameObject parent) { foreach (IChild child in modded.children) { if (child is ModdedGameObject) { ModdedGameObject go = (ModdedGameObject)child; GameObject c = go.ToGameObject(parent.transform); if (go.children.Count > 0) { RunThroughChildren(go, c); } } if (child is ModdedPrefab) { ModdedPrefab go = (ModdedPrefab)child; go.ToGameObjectChild(parent); } } }