public override ModdedPrefab Create()
        {
            MainObject = new ModdedGameObject(jointName, typeof(MeshFilter),
                                              typeof(MeshRenderer), typeof(Rigidbody), typeof(FixedJoint),
                                              typeof(HideOnStart));

            return(this);
        }
Beispiel #2
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        public override ModdedPrefab Create()
        {
            // Create the main object
            MainObject = new ModdedGameObject(patchName, typeof(SpawnResource),
                                              typeof(BoxCollider), typeof(ScaleYOnlyMarker));

            // Create the spawn joints
            SpawnJointPrefab[] joints = new SpawnJointPrefab[20];

            joints[0]  = new SpawnJointPrefab("SpawnJoint01", true, new Vector3(3.4f, 0.2f, 1.3f), new Vector3(0, 151.6f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[1]  = new SpawnJointPrefab("SpawnJoint02", true, new Vector3(3.7f, 0.2f, 0.2f), new Vector3(0, 316f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[2]  = new SpawnJointPrefab("SpawnJoint03", true, new Vector3(3.4f, 0.2f, -1.3f), new Vector3(0, 134.4f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[3]  = new SpawnJointPrefab("SpawnJoint04", true, new Vector3(3.4f, 0.2f, -2.6f), new Vector3(0, 320.3f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[4]  = new SpawnJointPrefab("SpawnJoint05", true, new Vector3(3.6f, 0.2f, 2.5f), new Vector3(0, 55.7f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[5]  = new SpawnJointPrefab("SpawnJoint06", true, new Vector3(1.2f, 0.2f, 1.3f), new Vector3(0, 58.4f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[6]  = new SpawnJointPrefab("SpawnJoint07", true, new Vector3(1.5f, 0.2f, 0.1f), new Vector3(0, 170.1f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[7]  = new SpawnJointPrefab("SpawnJoint08", true, new Vector3(1.1f, 0.2f, -1.3f), new Vector3(0, 135.4f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[8]  = new SpawnJointPrefab("SpawnJoint09", true, new Vector3(1.3f, 0.2f, -2.8f), new Vector3(0, 175.2f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[9]  = new SpawnJointPrefab("SpawnJoint10", true, new Vector3(1.4f, 0.2f, 2.5f), new Vector3(0, 44.9f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[10] = new SpawnJointPrefab("SpawnJoint11", true, new Vector3(-0.9f, 0.2f, 2.7f), new Vector3(0, 187.3f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[11] = new SpawnJointPrefab("SpawnJoint12", true, new Vector3(-1f, 0.2f, -2.6f), new Vector3(0, 320.3f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[12] = new SpawnJointPrefab("SpawnJoint13", true, new Vector3(-1.1f, 0.2f, -1.3f), new Vector3(0, 196.7f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[13] = new SpawnJointPrefab("SpawnJoint14", true, new Vector3(-0.7f, 0.2f, 0f), new Vector3(0, 337.6f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[14] = new SpawnJointPrefab("SpawnJoint15", true, new Vector3(-1f, 0.2f, 1.4f), new Vector3(0, 24.6f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[15] = new SpawnJointPrefab("SpawnJoint16", true, new Vector3(-3.3f, 0.2f, 1.5f), new Vector3(0, 107.2f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[16] = new SpawnJointPrefab("SpawnJoint17", true, new Vector3(-3.1f, 0.2f, 0.1f), new Vector3(0, 337.6f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[17] = new SpawnJointPrefab("SpawnJoint18", true, new Vector3(-3.3f, 0.2f, -1.4f), new Vector3(0, 135.4f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[18] = new SpawnJointPrefab("SpawnJoint19", true, new Vector3(-3.1f, 0.2f, -2.6f), new Vector3(0, 320.3f, 0), Vector3.one * 0.3f, spawnable.identID);
            joints[19] = new SpawnJointPrefab("SpawnJoint20", true, new Vector3(-3.2f, 0.2f, 2.7f), new Vector3(0, 55.7f, 0), Vector3.one * 0.3f, spawnable.identID);

            foreach (SpawnJointPrefab joint in joints)
            {
                MainObject.AddChild(joint);
            }

            // Create the beds

            /*GardenBedPrefab[] beds = new GardenBedPrefab[4];
             *
             * beds[0] = new GardenBedPrefab("Bed", new Vector3(-3.2f, 0, 0), spawnable.veggie, spawnable.sprout, spawnable.sproutMaterials, true);
             * beds[1] = new GardenBedPrefab("Bed", new Vector3(-1.2f, 0, 0), spawnable.veggie, spawnable.sprout, spawnable.sproutMaterials, true);
             * beds[2] = new GardenBedPrefab("Bed", new Vector3(1.2f, 0, 0), spawnable.veggie, spawnable.sprout, spawnable.sproutMaterials, true);
             * beds[3] = new GardenBedPrefab("Bed", new Vector3(3.5f, 0, 0), spawnable.veggie, spawnable.sprout, spawnable.sproutMaterials, true);
             *
             * foreach (GardenBedPrefab bed in beds)
             *      MainObject.AddChild(bed);*/

            return(this);
        }
Beispiel #3
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        public override ModdedPrefab Create()
        {
            MainObject = new ModdedGameObject(bedName, typeof(LODGroup),
                                              typeof(CapsuleCollider));

            ModdedGameObject dirt = new ModdedGameObject("Dirt", typeof(MeshFilter),
                                                         typeof(MeshRenderer));

            ModdedGameObject rocks = new ModdedGameObject("rocks_long", typeof(MeshFilter),
                                                          typeof(MeshRenderer));

            dirt.AddChild(rocks);
            MainObject.AddChild(dirt);

            MainObject.AddChild(new ModdedGameObject("Sprout1", typeof(MeshFilter), typeof(MeshRenderer)));
            MainObject.AddChild(new ModdedGameObject("Sprout2", typeof(MeshFilter), typeof(MeshRenderer)));
            MainObject.AddChild(new ModdedGameObject("Sprout3", typeof(MeshFilter), typeof(MeshRenderer)));
            MainObject.AddChild(new ModdedGameObject("Sprout4", typeof(MeshFilter), typeof(MeshRenderer)));

            return(this);
        }
        private void RunThroughChildren(ModdedGameObject modded, GameObject parent)
        {
            foreach (IChild child in modded.children)
            {
                if (child is ModdedGameObject)
                {
                    ModdedGameObject go = (ModdedGameObject)child;
                    GameObject       c  = go.ToGameObject(parent.transform);

                    if (go.children.Count > 0)
                    {
                        RunThroughChildren(go, c);
                    }
                }

                if (child is ModdedPrefab)
                {
                    ModdedPrefab go = (ModdedPrefab)child;
                    go.ToGameObjectChild(parent);
                }
            }
        }