internal static void DrawDisabledWindowGui(ref bool isWorking) { SRInternalEditorUtil.BeginDrawBackground(); SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetLogo()); SRInternalEditorUtil.EndDrawBackground(); // Draw header/content divider EditorGUILayout.BeginVertical(SRInternalEditorUtil.Styles.SettingsHeaderBoxStyle); EditorGUILayout.EndVertical(); GUILayout.Label("SRDebugger Disabled", SRInternalEditorUtil.Styles.InspectorHeaderStyle); GUILayout.Label( "SRDebugger is currently disabled. SRDebugger must be enabled in order to access editor features.", SRInternalEditorUtil.Styles.ParagraphLabel); EditorGUILayout.HelpBox("Enabling SRDebugger will result in the tools being included in all builds of your game until it is disabled again.", MessageType.Warning); GUILayout.Label("• " + DisableSRDebuggerCompileDefine + " compiler define will be removed from all build configurations.", SRInternalEditorUtil.Styles.ListBulletPoint); GUILayout.Label("• Disabled SRDebugger folders will be renamed so Unity imports them.", SRInternalEditorUtil.Styles.ListBulletPoint); GUILayout.Label("• You can disable SRDebugger again at any time.", SRInternalEditorUtil.Styles.ListBulletPoint); if (isWorking && !EditorApplication.isCompiling && !EditorApplication.isUpdating) { isWorking = false; } if (isWorking) { using (new EditorGUI.DisabledGroupScope(true)) { GUILayout.Button("Working..."); } } else if (GUILayout.Button("Enable SRDebugger")) { isWorking = true; try { SetEnabled(true); } catch (Exception) { isWorking = false; throw; } } }
public override void OnInspectorGUI() { SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetLogo()); GUILayout.Label( "This asset contains the runtime settings used by SRDebugger. It is recommended that this asset be edited only via the SRDebugger Settings window.", EditorStyles.wordWrappedLabel); EditorGUILayout.Separator(); if (GUILayout.Button("Open SRDebugger Settings Window")) { SRDebuggerSettingsWindow.Open(); } if (!_override) { if (GUILayout.Button("Override Warning")) { _override = true; } } else { GUILayout.Label( "You have been warned...", EditorStyles.wordWrappedLabel); } EditorGUILayout.Separator(); if (_override) { base.OnInspectorGUI(); } }
private void OnGUI() { // Draw header area SRInternalEditorUtil.BeginDrawBackground(); SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetWelcomeLogo()); SRInternalEditorUtil.EndDrawBackground(); // Draw header/content divider EditorGUILayout.BeginVertical(SRInternalEditorUtil.Styles.SettingsHeaderBoxStyle); EditorGUILayout.EndVertical(); _scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition); GUILayout.Label("Welcome", SRInternalEditorUtil.Styles.HeaderLabel); GUILayout.Label( "Thank you for purchasing SRDebugger, your support is very much appreciated and we hope you find it useful for your project. " + "This window contains a quick guide to get to help get you started with SRDebugger.", SRInternalEditorUtil.Styles.ParagraphLabel); if (SRInternalEditorUtil.ClickableLabel( "Note: For more detailed information <color={0}>click here</color> to visit the online documentation." .Fmt(SRInternalEditorUtil.Styles.LinkColour), SRInternalEditorUtil.Styles.ParagraphLabel)) { Application.OpenURL(SRDebugEditorStrings.Current.SettingsDocumentationUrl); } GUILayout.Label("Quick Start", SRInternalEditorUtil.Styles.HeaderLabel); GUILayout.Label( "Now that you have imported the package, you should find the trigger available in the top-left of your game window when in play mode. " + "Triple-clicking this trigger will bring up the debug panel. The trigger is hidden until clicked.", SRInternalEditorUtil.Styles.ParagraphLabel); GUILayout.Label( "By default, SRDebugger loads automatically when your game starts. " + "You can change this behaviour from the SRDebugger Settings window.", SRInternalEditorUtil.Styles.ParagraphLabel); DrawVideo(); EditorGUILayout.Space(); GUILayout.Label("Customization", SRInternalEditorUtil.Styles.HeaderLabel); if (SRInternalEditorUtil.ClickableLabel( "Many features of SRDebugger can be configured from the <color={0}>SRDebugger Settings</color> window." .Fmt( SRInternalEditorUtil.Styles.LinkColour), SRInternalEditorUtil.Styles.ParagraphLabel)) { SRDebuggerSettingsWindow.Open(); } GUILayout.Label( "From the settings window you can configure loading behaviour, trigger position, docked tools layout, and more. " + "You can enable the bug reporter service by using the sign-up form to get a free API key.", SRInternalEditorUtil.Styles.ParagraphLabel); GUILayout.Label("What Next?", SRInternalEditorUtil.Styles.HeaderLabel); if (SRInternalEditorUtil.ClickableLabel( "For more detailed information about SRDebugger's features or details about the Options Tab and script API, check the <color={0}>online documentation</color>." .Fmt(SRInternalEditorUtil.Styles.LinkColour), SRInternalEditorUtil.Styles.ParagraphLabel)) { Application.OpenURL(SRDebugEditorStrings.Current.SettingsDocumentationUrl); } GUILayout.Label( "Thanks again for purchasing SRDebugger. " + "If you find it useful please consider leaving a rating or review on the Asset Store page as this helps us continue to provide updates and support to our users. ", SRInternalEditorUtil.Styles.ParagraphLabel); GUILayout.Label( "If you have any questions or concerns please do not hesitate to get in touch with us via email or the Unity forums.", SRInternalEditorUtil.Styles.ParagraphLabel); SRInternalEditorUtil.DrawFooterLayout(position.width - 15); EditorGUILayout.EndScrollView(); Repaint(); }
private void OnGUI() { // Draw header area SRInternalEditorUtil.BeginDrawBackground(); SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetLogo()); SRInternalEditorUtil.EndDrawBackground(); // Draw header/content divider EditorGUILayout.BeginVertical(SRInternalEditorUtil.Styles.SettingsHeaderBoxStyle); EditorGUILayout.EndVertical(); Settings settings; if (!SettingsReady(out settings)) { return; } // Draw tab buttons var rect = EditorGUILayout.BeginVertical(GUI.skin.box); --rect.width; var height = 18; EditorGUI.BeginChangeCheck(); EditorGUI.BeginDisabledGroup(!_enableTabChange); for (var i = 0; i < _tabs.Length; ++i) { var xStart = Mathf.RoundToInt(i * rect.width / _tabs.Length); var xEnd = Mathf.RoundToInt((i + 1) * rect.width / _tabs.Length); var pos = new Rect(rect.x + xStart, rect.y, xEnd - xStart, height); if (GUI.Toggle(pos, (int)_selectedTab == i, new GUIContent(_tabs[i]), EditorStyles.toolbarButton)) { _selectedTab = (Tabs)i; } } GUILayoutUtility.GetRect(10f, height); EditorGUI.EndDisabledGroup(); if (EditorGUI.EndChangeCheck()) { _scrollPosition = Vector2.zero; GUIUtility.keyboardControl = 0; } // Draw selected tab switch (_selectedTab) { case Tabs.General: DrawTabGeneral(settings); break; case Tabs.Layout: DrawTabLayout(settings); break; case Tabs.Bug_Reporter: DrawTabBugReporter(settings); break; case Tabs.Shortcuts: DrawTabShortcuts(settings); break; case Tabs.Advanced: DrawTabAdvanced(settings); break; } EditorGUILayout.EndVertical(); // Display rating prompt and link buttons EditorGUILayout.LabelField(SRDebugEditorStrings.Current.SettingsRateBoxContents, EditorStyles.miniLabel); SRInternalEditorUtil.DrawFooterLayout(position.width); if (GUI.changed) { EditorUtility.SetDirty(settings); } }
private void OnGUI() { // Draw header area SRInternalEditorUtil.BeginDrawBackground(); SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetLogo()); SRInternalEditorUtil.EndDrawBackground(); // Draw header/content divider EditorGUILayout.BeginVertical(SRInternalEditorUtil.Styles.SettingsHeaderBoxStyle); EditorGUILayout.EndVertical(); GUILayout.Label( "SRDebugger automatically scans your project to find common issues with the SRDebugger installation."); EditorGUILayout.Space(); // TODO: Enable button when there are some more 'expensive' integrity checks. For now no point as alt the checks are really quick if (GUILayout.Button("Refresh")) { RefreshIntegrityCheck(); } if (_applyingFix) { if (!EditorApplication.isCompiling && !EditorApplication.isUpdating) { _applyingFix = false; RefreshIntegrityCheck(); } EditorGUI.BeginDisabledGroup(_applyingFix); } EditorGUILayout.Space(); if (_results == null) { _results = new List <IntegrityIssue>(); } EditorGUILayout.TextArea("Issues Detected: " + _results.Count, EditorStyles.boldLabel); EditorGUILayout.Separator(); EditorGUILayout.Space(); if (_results.Count == 0) { EditorGUILayout.HelpBox("No issues have been found!", MessageType.None); } else { EditorGUILayout.HelpBox("It is highly recommended to backup your project before using this tool.", MessageType.Warning); _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, false, false, GUILayout.Width(position.width)); DrawIssuesList(); EditorGUILayout.EndScrollView(); } if (_applyingFix) { EditorGUI.EndDisabledGroup(); } }