コード例 #1
0
ファイル: SRDebugEditor.cs プロジェクト: malering/ET
        internal static void DrawDisabledWindowGui(ref bool isWorking)
        {
            SRInternalEditorUtil.BeginDrawBackground();
            SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetLogo());
            SRInternalEditorUtil.EndDrawBackground();

            // Draw header/content divider
            EditorGUILayout.BeginVertical(SRInternalEditorUtil.Styles.SettingsHeaderBoxStyle);
            EditorGUILayout.EndVertical();

            GUILayout.Label("SRDebugger Disabled", SRInternalEditorUtil.Styles.InspectorHeaderStyle);

            GUILayout.Label(
                "SRDebugger is currently disabled. SRDebugger must be enabled in order to access editor features.",
                SRInternalEditorUtil.Styles.ParagraphLabel);

            EditorGUILayout.HelpBox("Enabling SRDebugger will result in the tools being included in all builds of your game until it is disabled again.", MessageType.Warning);

            GUILayout.Label("• " + DisableSRDebuggerCompileDefine + " compiler define will be removed from all build configurations.", SRInternalEditorUtil.Styles.ListBulletPoint);
            GUILayout.Label("• Disabled SRDebugger folders will be renamed so Unity imports them.", SRInternalEditorUtil.Styles.ListBulletPoint);
            GUILayout.Label("• You can disable SRDebugger again at any time.", SRInternalEditorUtil.Styles.ListBulletPoint);

            if (isWorking && !EditorApplication.isCompiling && !EditorApplication.isUpdating)
            {
                isWorking = false;
            }

            if (isWorking)
            {
                using (new EditorGUI.DisabledGroupScope(true))
                {
                    GUILayout.Button("Working...");
                }
            }
            else if (GUILayout.Button("Enable SRDebugger"))
            {
                isWorking = true;
                try
                {
                    SetEnabled(true);
                }
                catch (Exception)
                {
                    isWorking = false;
                    throw;
                }
            }
        }
コード例 #2
0
ファイル: SettingsEditor.cs プロジェクト: malering/ET
        public override void OnInspectorGUI()
        {
            SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetLogo());

            GUILayout.Label(
                "This asset contains the runtime settings used by SRDebugger. It is recommended that this asset be edited only via the SRDebugger Settings window.",
                EditorStyles.wordWrappedLabel);

            EditorGUILayout.Separator();

            if (GUILayout.Button("Open SRDebugger Settings Window"))
            {
                SRDebuggerSettingsWindow.Open();
            }

            if (!_override)
            {
                if (GUILayout.Button("Override Warning"))
                {
                    _override = true;
                }
            }
            else
            {
                GUILayout.Label(
                    "You have been warned...",
                    EditorStyles.wordWrappedLabel);
            }

            EditorGUILayout.Separator();

            if (_override)
            {
                base.OnInspectorGUI();
            }
        }
コード例 #3
0
        private void OnGUI()
        {
            // Draw header area
            SRInternalEditorUtil.BeginDrawBackground();
            SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetWelcomeLogo());
            SRInternalEditorUtil.EndDrawBackground();

            // Draw header/content divider
            EditorGUILayout.BeginVertical(SRInternalEditorUtil.Styles.SettingsHeaderBoxStyle);
            EditorGUILayout.EndVertical();

            _scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition);

            GUILayout.Label("Welcome", SRInternalEditorUtil.Styles.HeaderLabel);

            GUILayout.Label(
                "Thank you for purchasing SRDebugger, your support is very much appreciated and we hope you find it useful for your project. " +
                "This window contains a quick guide to get to help get you started with SRDebugger.",
                SRInternalEditorUtil.Styles.ParagraphLabel);

            if (SRInternalEditorUtil.ClickableLabel(
                    "Note: For more detailed information <color={0}>click here</color> to visit the online documentation."
                    .Fmt(SRInternalEditorUtil.Styles.LinkColour),
                    SRInternalEditorUtil.Styles.ParagraphLabel))
            {
                Application.OpenURL(SRDebugEditorStrings.Current.SettingsDocumentationUrl);
            }

            GUILayout.Label("Quick Start", SRInternalEditorUtil.Styles.HeaderLabel);
            GUILayout.Label(
                "Now that you have imported the package, you should find the trigger available in the top-left of your game window when in play mode. " +
                "Triple-clicking this trigger will bring up the debug panel. The trigger is hidden until clicked.",
                SRInternalEditorUtil.Styles.ParagraphLabel);

            GUILayout.Label(
                "By default, SRDebugger loads automatically when your game starts. " +
                "You can change this behaviour from the SRDebugger Settings window.",
                SRInternalEditorUtil.Styles.ParagraphLabel);

            DrawVideo();

            EditorGUILayout.Space();

            GUILayout.Label("Customization", SRInternalEditorUtil.Styles.HeaderLabel);

            if (SRInternalEditorUtil.ClickableLabel(
                    "Many features of SRDebugger can be configured from the <color={0}>SRDebugger Settings</color> window."
                    .Fmt(
                        SRInternalEditorUtil.Styles.LinkColour), SRInternalEditorUtil.Styles.ParagraphLabel))
            {
                SRDebuggerSettingsWindow.Open();
            }

            GUILayout.Label(
                "From the settings window you can configure loading behaviour, trigger position, docked tools layout, and more. " +
                "You can enable the bug reporter service by using the sign-up form to get a free API key.",
                SRInternalEditorUtil.Styles.ParagraphLabel);

            GUILayout.Label("What Next?", SRInternalEditorUtil.Styles.HeaderLabel);

            if (SRInternalEditorUtil.ClickableLabel(
                    "For more detailed information about SRDebugger's features or details about the Options Tab and script API, check the <color={0}>online documentation</color>."
                    .Fmt(SRInternalEditorUtil.Styles.LinkColour), SRInternalEditorUtil.Styles.ParagraphLabel))
            {
                Application.OpenURL(SRDebugEditorStrings.Current.SettingsDocumentationUrl);
            }

            GUILayout.Label(
                "Thanks again for purchasing SRDebugger. " +
                "If you find it useful please consider leaving a rating or review on the Asset Store page as this helps us continue to provide updates and support to our users. ",
                SRInternalEditorUtil.Styles.ParagraphLabel);

            GUILayout.Label(
                "If you have any questions or concerns please do not hesitate to get in touch with us via email or the Unity forums.",
                SRInternalEditorUtil.Styles.ParagraphLabel);

            SRInternalEditorUtil.DrawFooterLayout(position.width - 15);

            EditorGUILayout.EndScrollView();

            Repaint();
        }
コード例 #4
0
        private void OnGUI()
        {
            // Draw header area
            SRInternalEditorUtil.BeginDrawBackground();
            SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetLogo());
            SRInternalEditorUtil.EndDrawBackground();

            // Draw header/content divider
            EditorGUILayout.BeginVertical(SRInternalEditorUtil.Styles.SettingsHeaderBoxStyle);
            EditorGUILayout.EndVertical();

            Settings settings;

            if (!SettingsReady(out settings))
            {
                return;
            }

            // Draw tab buttons
            var rect = EditorGUILayout.BeginVertical(GUI.skin.box);

            --rect.width;
            var height = 18;

            EditorGUI.BeginChangeCheck();
            EditorGUI.BeginDisabledGroup(!_enableTabChange);

            for (var i = 0; i < _tabs.Length; ++i)
            {
                var xStart = Mathf.RoundToInt(i * rect.width / _tabs.Length);
                var xEnd   = Mathf.RoundToInt((i + 1) * rect.width / _tabs.Length);

                var pos = new Rect(rect.x + xStart, rect.y, xEnd - xStart, height);

                if (GUI.Toggle(pos, (int)_selectedTab == i, new GUIContent(_tabs[i]), EditorStyles.toolbarButton))
                {
                    _selectedTab = (Tabs)i;
                }
            }

            GUILayoutUtility.GetRect(10f, height);

            EditorGUI.EndDisabledGroup();

            if (EditorGUI.EndChangeCheck())
            {
                _scrollPosition            = Vector2.zero;
                GUIUtility.keyboardControl = 0;
            }

            // Draw selected tab

            switch (_selectedTab)
            {
            case Tabs.General:
                DrawTabGeneral(settings);
                break;

            case Tabs.Layout:
                DrawTabLayout(settings);
                break;

            case Tabs.Bug_Reporter:
                DrawTabBugReporter(settings);
                break;

            case Tabs.Shortcuts:
                DrawTabShortcuts(settings);
                break;

            case Tabs.Advanced:
                DrawTabAdvanced(settings);
                break;
            }

            EditorGUILayout.EndVertical();

            // Display rating prompt and link buttons

            EditorGUILayout.LabelField(SRDebugEditorStrings.Current.SettingsRateBoxContents, EditorStyles.miniLabel);

            SRInternalEditorUtil.DrawFooterLayout(position.width);

            if (GUI.changed)
            {
                EditorUtility.SetDirty(settings);
            }
        }
コード例 #5
0
ファイル: SRIntegrityCheckWindow.cs プロジェクト: malering/ET
        private void OnGUI()
        {
            // Draw header area
            SRInternalEditorUtil.BeginDrawBackground();
            SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetLogo());
            SRInternalEditorUtil.EndDrawBackground();

            // Draw header/content divider
            EditorGUILayout.BeginVertical(SRInternalEditorUtil.Styles.SettingsHeaderBoxStyle);
            EditorGUILayout.EndVertical();

            GUILayout.Label(
                "SRDebugger automatically scans your project to find common issues with the SRDebugger installation.");

            EditorGUILayout.Space();

            // TODO: Enable button when there are some more 'expensive' integrity checks. For now no point as alt the checks are really quick
            if (GUILayout.Button("Refresh"))
            {
                RefreshIntegrityCheck();
            }

            if (_applyingFix)
            {
                if (!EditorApplication.isCompiling && !EditorApplication.isUpdating)
                {
                    _applyingFix = false;
                    RefreshIntegrityCheck();
                }

                EditorGUI.BeginDisabledGroup(_applyingFix);
            }

            EditorGUILayout.Space();

            if (_results == null)
            {
                _results = new List <IntegrityIssue>();
            }

            EditorGUILayout.TextArea("Issues Detected: " + _results.Count, EditorStyles.boldLabel);

            EditorGUILayout.Separator();

            EditorGUILayout.Space();

            if (_results.Count == 0)
            {
                EditorGUILayout.HelpBox("No issues have been found!", MessageType.None);
            }
            else
            {
                EditorGUILayout.HelpBox("It is highly recommended to backup your project before using this tool.", MessageType.Warning);

                _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, false, false,
                                                            GUILayout.Width(position.width));

                DrawIssuesList();

                EditorGUILayout.EndScrollView();
            }

            if (_applyingFix)
            {
                EditorGUI.EndDisabledGroup();
            }
        }