public Vector(float x, float y, float z, float scale) { this.scale = scale; this.x = new FixedPoint(x, scale); this.y = new FixedPoint(y, scale); this.z = new FixedPoint(z, scale); }
public Vertex(float x, float y, float z) { this.x = new FixedPoint(x, scale); this.y = new FixedPoint(y, scale); this.z = new FixedPoint(z, scale); }
public Vector() { this.x = new FixedPoint(0f, scale); this.y = new FixedPoint(0f, scale); this.z = new FixedPoint(0f, scale); }
public Vertex() { this.x = new FixedPoint(0f, scale); this.y = new FixedPoint(0f, scale); this.z = new FixedPoint(0f, scale); }
public Vertex(float x, float y, float z, float scale) { this.scale = scale; this.x = new FixedPoint(x, scale); this.y = new FixedPoint(y, scale); this.z = new FixedPoint(z, scale); }
public Vector(float x, float y, float z) { this.x = new FixedPoint(x, scale); this.y = new FixedPoint(y, scale); this.z = new FixedPoint(z, scale); }