//Ends wetting and checks to give overflow debuff public void EndWetting() { isWetting = false; Animations.AnimateWettingEnd(this); //If player is sleeping, ?villager?, didn't overflow into pants, or was on the toilet don't give overflow debuff if (sleeping || Animations.HandleVillager(this, false, wettingUnderwear, bottoms.Wetness > 0.0, false, 20, 3) || bottoms.Wetness <= 0.0 || !wettingUnderwear) { return; } HandlePeeOverflow(bottoms); }