public void HandleMorning() { //Refresh food and water in easymode if (RegressionMod.config.Easymode) { food = maxFood; water = maxWater; } //If no wetting or messing don't wet pants at night if (!RegressionMod.config.Wetting && !RegressionMod.config.Messing) { peedToiletLastNight = 0; poopedToiletLastNight = 0; sleeping = false; bottoms = new Underwear((int)UnderwearType.Pants); } else { if (!RegressionMod.config.Easymode) { //Lower stamina regen if pants are soiled if (bottoms.Messiness > 0.0 || bottoms.Wetness > Body.glassOfWater) { beddingDryTime = Game1.timeOfDay + 1500; Game1.player.Stamina -= 100f; } else if (bottoms.Wetness > 0.0) { beddingDryTime = Game1.timeOfDay + 900; Game1.player.Stamina -= 50f; } else { beddingDryTime = 0; } } Animations.AnimateMorning(this); peedToiletLastNight = 0; poopedToiletLastNight = 0; sleeping = false; bottoms = new Underwear((int)UnderwearType.Pants); } }