示例#1
0
 public void OnGroundClick(BaseEventData data)
 {
     if (self_player != null)
     {
         PointerEventData pData = (PointerEventData)data;
         Vector3          pos   = pData.pointerCurrentRaycast.worldPosition;
         pos = self_player.MoveTo(pos);
         LuaController.DispatchEvent("NAV_PLAYER_MOVE", pos.x, pos.y, pos.z);
     }
 }
示例#2
0
 void MoveTo(Vector3 vec3, GameObject obj)
 {
     playerPrefab.MoveTo(vec3, obj);
 }