public void OnGroundClick(BaseEventData data) { if (self_player != null) { PointerEventData pData = (PointerEventData)data; Vector3 pos = pData.pointerCurrentRaycast.worldPosition; pos = self_player.MoveTo(pos); LuaController.DispatchEvent("NAV_PLAYER_MOVE", pos.x, pos.y, pos.z); } }
void MoveTo(Vector3 vec3, GameObject obj) { playerPrefab.MoveTo(vec3, obj); }