public static Offset <LS_CL_ServerList> CreateLS_CL_ServerList(FlatBufferBuilder builder, VectorOffset ServersOffset = default(VectorOffset)) { builder.StartObject(1); LS_CL_ServerList.AddServers(builder, ServersOffset); return(LS_CL_ServerList.EndLS_CL_ServerList(builder)); }
public static LS_CL_ServerList GetRootAsLS_CL_ServerList(ByteBuffer _bb, LS_CL_ServerList obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }