void Start() { m_rigidbody = GetComponent <Rigidbody2D>(); Spr_Loading = Resources.Load <Sprite>("Sprite/Load/w1"); m_fMaxHelpingTime = 1.5f; //設定最大幫助時間 m_moveCount = Random.Range(3, 5); m_waitTimel = Random.Range(5, 10); m_needHpleTime = Random.Range(5f, 15f); theNeedServiceKind = Enum_NeedServiceKind.None; //當前沒有需要被服務的需求 PlayerControllerScript = FindObjectOfType <PlayerController>(); //抓取角色控制腳本 StartCoroutine(Move()); StartCoroutine(NeedHelp()); }
private IEnumerator NeedHelp() { yield return(GameSystem.Instance.m_IsGameExecute); while (m_moveCount > 0) { while (m_needHelpBool) { //顯示圖示後,協程暫停 yield return(null); } yield return(new WaitForSeconds(m_needHpleTime)); int number = Random.Range(0, theNpcData.Spr_HelpKinds.Length); Spr_Help = theNpcData.Fn_GetHelpLogo(number); //取得幫助的圖示 if (number == 0) { theNeedServiceKind = Enum_NeedServiceKind.Drink; } else if (number == 1) { theNeedServiceKind = Enum_NeedServiceKind.Garbage; } else if (number == 2) { theNeedServiceKind = Enum_NeedServiceKind.Sweep; } if (Spr_Help != null) //當要顯示的需求圖示不等於 null 時 { EnableHelpImage(Spr_Help); } } yield return(null); }